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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_INPUT_STREAM_FACTORY_H
+#define QT3DS_RENDER_INPUT_STREAM_FACTORY_H
+#include "Qt3DSRender.h"
+#include "foundation/IOStreams.h"
+#include "foundation/Qt3DSRefCounted.h"
+#include "EASTL/string.h"
+
+namespace qt3ds {
+namespace render {
+ class IRefCountedInputStream : public qt3ds::foundation::ISeekableIOStream, public NVRefCounted
+ {
+ protected:
+ virtual ~IRefCountedInputStream() {}
+ };
+ // This class is threadsafe.
+ class IInputStreamFactory : public NVRefCounted
+ {
+ protected:
+ virtual ~IInputStreamFactory() {}
+ public:
+ // These directories must have a '/' on them
+ virtual void AddSearchDirectory(const char8_t *inDirectory) = 0;
+ virtual IRefCountedInputStream *GetStreamForFile(const QString &inFilename,
+ bool inQuiet = false) = 0;
+ // Return a path for this file. Returns true if GetStreamForFile would return a valid
+ // stream.
+ // else returns false
+ virtual bool GetPathForFile(const QString &inFilename, QString &outFile,
+ bool inQuiet = false) = 0;
+
+ // Create an input stream factory using this foundation and an platform-optional app
+ // directory
+ // on android the app directory has no effect; use use the assets bundled with the APK file.
+ static IInputStreamFactory &Create(NVFoundationBase &inFoundation);
+ };
+}
+}
+
+#endif