summaryrefslogtreecommitdiffstats
path: root/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShadowMap.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShadowMap.h')
m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShadowMap.h183
2 files changed, 0 insertions, 183 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShadowMap.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShadowMap.h
deleted file mode 100644
index c5ba2eaa..00000000
--- a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShadowMap.h
+++ /dev/null
@@ -1,183 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_SHADOW_MAP_H
-#define QT3DS_RENDER_SHADOW_MAP_H
-#include "Qt3DSRenderContextCore.h"
-#include "foundation/Qt3DSAtomic.h"
-#include "foundation/Qt3DSMat44.h"
-#include "foundation/Qt3DSVec3.h"
-#include "foundation/Qt3DSFlags.h"
-#include "foundation/StringTable.h"
-#include "render/Qt3DSRenderBaseTypes.h"
-#include "render/Qt3DSRenderTexture2D.h"
-#ifdef _INTEGRITYPLATFORM
-#include "render/Qt3DSRenderTextureCube.h"
-#endif
-
-namespace qt3ds {
-namespace render {
-
- struct SLayerRenderData;
-
- struct ShadowMapModes
- {
- enum Enum {
- SSM, ///< standard shadow mapping
- VSM, ///< variance shadow mapping
- CUBE, ///< cubemap omnidirectional shadows
- };
- };
-
- struct ShadowFilterValues
- {
- enum Enum {
- NONE = 1 << 0, ///< hard shadows
- PCF = 1 << 1, ///< Percentage close filtering
- BLUR = 1 << 2, ///< Gausian Blur
- };
- };
-
- struct SShadowMapEntry
- {
- SShadowMapEntry()
- : m_LightIndex(QT3DS_MAX_U32)
- , m_ShadowMapMode(ShadowMapModes::SSM)
- , m_ShadowFilterFlags(ShadowFilterValues::NONE)
- {
- }
-
- SShadowMapEntry(QT3DSU32 index, ShadowMapModes::Enum mode, ShadowFilterValues::Enum filter,
- NVRenderTexture2D &depthMap, NVRenderTexture2D &depthCopy,
- NVRenderTexture2D &depthTemp)
- : m_LightIndex(index)
- , m_ShadowMapMode(mode)
- , m_ShadowFilterFlags(filter)
- , m_DepthMap(depthMap)
- , m_DepthCopy(depthCopy)
- , m_DepthCube(NULL)
- , m_CubeCopy(NULL)
- , m_DepthRender(depthTemp)
- {
- }
-
- SShadowMapEntry(QT3DSU32 index, ShadowMapModes::Enum mode, ShadowFilterValues::Enum filter,
- NVRenderTextureCube &depthCube, NVRenderTextureCube &cubeTmp,
- NVRenderTexture2D &depthTemp)
- : m_LightIndex(index)
- , m_ShadowMapMode(mode)
- , m_ShadowFilterFlags(filter)
- , m_DepthMap(NULL)
- , m_DepthCopy(NULL)
- , m_DepthCube(depthCube)
- , m_CubeCopy(cubeTmp)
- , m_DepthRender(depthTemp)
- {
- }
-
- QT3DSU32 m_LightIndex; ///< the light index it belongs to
- ShadowMapModes::Enum m_ShadowMapMode; ///< shadow map method
- ShadowFilterValues::Enum m_ShadowFilterFlags; ///< shadow filter mode
-
- // PKC : Adding the DepthRender buffer allows us to have a depth+stencil format when filling
- // the shadow maps (depth+stencil is necessary), but use a more compact format for the
- // actual
- // shadow map used at shade time. See if it's worth adding.
- NVScopedRefCounted<NVRenderTexture2D> m_DepthMap; ///< shadow map texture
- NVScopedRefCounted<NVRenderTexture2D>
- m_DepthCopy; ///< shadow map buffer used during blur passes
- NVScopedRefCounted<NVRenderTextureCube> m_DepthCube; ///< shadow cube map
- NVScopedRefCounted<NVRenderTextureCube>
- m_CubeCopy; ///< cube map buffer used during the blur passes
- NVScopedRefCounted<NVRenderTexture2D>
- m_DepthRender; ///< shadow depth+stencil map used during rendering
-
- QT3DSMat44 m_LightVP; ///< light view projection matrix
- QT3DSMat44 m_LightCubeView[6]; ///< light cubemap view matrices
- QT3DSMat44 m_LightView; ///< light view transform
- };
-
- class Qt3DSShadowMap : public NVRefCounted
- {
- typedef nvvector<SShadowMapEntry> TShadowMapEntryList;
-
- public:
- IQt3DSRenderContext &m_Context;
- volatile QT3DSI32 mRefCount;
-
- public:
- Qt3DSShadowMap(IQt3DSRenderContext &inContext);
- ~Qt3DSShadowMap();
-
- QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Context.GetAllocator())
-
- /*
- * @brief Add a shadow map entry
- * This creates a new shadow map if it does not exist or changed
- *
- * @param[in] index shadow map entry index
- * @param[in] width shadow map width
- * @param[in] height shadow map height
- * @param[in] format shadow map format
- * @param[in] samples shadow map sample count
- * @param[in] mode shadow map mode like SSM, VCM
- * @param[in] filter soft shadow map mode filter like PCF
- *
- * @ return no return
- */
- void AddShadowMapEntry(QT3DSU32 index, QT3DSU32 width, QT3DSU32 height,
- NVRenderTextureFormats::Enum format, QT3DSU32 samples,
- ShadowMapModes::Enum mode, ShadowFilterValues::Enum filter);
-
- /*
- * @brief Get a shadow map entry
- *
- * @param[in] index shadow map entry index
- *
- * @ return shadow map entry or NULL
- */
- SShadowMapEntry *GetShadowMapEntry(QT3DSU32 index);
-
- /*
- * @brief Get shadow map entry count
- *
- * @ return count of shadow map entries
- */
- QT3DSU32 GetShadowMapEntryCount() { return m_ShadowMapList.size(); }
-
- static Qt3DSShadowMap *Create(IQt3DSRenderContext &inContext);
-
- private:
- TShadowMapEntryList m_ShadowMapList; ///< List of shadow map entries
- };
-}
-}
-
-#endif