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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderUIPLoader.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderUIPLoader.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_UIP_LOADER_H
-#define QT3DS_RENDER_UIP_LOADER_H
-
-#ifdef QT3DS_RENDER_ENABLE_LOAD_UIP
-
-#include "Qt3DSRender.h"
-#include "foundation/StringTable.h"
-#include <EASTL/utility.h>
-#include "foundation/Qt3DSContainers.h"
-#include "Qt3DSRenderGraphObject.h"
-#include <QtCore/qstring.h>
-
-namespace Q3DStudio {
-class IRuntimeMetaData;
-}
-
-namespace qt3dsdm {
-class IDOMReader;
-struct SMetaDataEffect;
-struct SMetaDataCustomMaterial;
-}
-
-namespace qt3ds {
-class Q3DSVariantConfig;
-
-namespace render {
-
- class IBufferManager;
-
- typedef nvhash_map<CRegisteredString, SGraphObject *> TIdObjectMap;
-
- struct IUIPReferenceResolver
- {
- protected:
- virtual ~IUIPReferenceResolver() {}
- public:
- virtual CRegisteredString ResolveReference(CRegisteredString inStart,
- const char *inReference) = 0;
- };
-
- struct SPresentation;
-
- class QT3DS_AUTOTEST_EXPORT IUIPLoader
- {
- public:
- // The reader needs to point to the top of the file, we will search
- // several objects that exist at the top level of the uip file.
- // Returns NULL if we were incapable of loading the presentation.
- static SPresentation *
- LoadUIPFile(qt3dsdm::IDOMReader &inReader
- // the full path, including the filename
- // to the presentation file
- ,
- const char8_t *inFullPathToPresentationFile,
- Q3DStudio::IRuntimeMetaData &inMetaData, IStringTable &inStrTable,
- NVFoundationBase &inFoundation
- // Allocator used for the presentation objects themselves
- // this allows clients to pre-allocate a block of memory just for
- // the scene graph
- ,
- NVAllocatorCallback &inPresentationAllocator
- // Map of string ids to objects
- ,
- TIdObjectMap &ioObjectMap
- // Buffer manager to load details about the images
- ,
- IBufferManager &inBufferManager
- // To load effects we need the effect system
- // and the presentation directory
- ,
- IEffectSystem &inEffectSystem, const char8_t *inPresentationDir,
- IRenderPluginManager &inPluginManager, ICustomMaterialSystem &inMaterialSystem,
- IDynamicObjectSystem &inDynamicSystem, qt3ds::render::IPathManager &inPathManager
- // Resolve references to objects; this is done by the main uip loader during
- // its normal mode of operation so we try to reuse that code.
- ,
- IUIPReferenceResolver *inResolver
- // Variant config defines variant groups and tags to be used to filter out
- // unneeded parts of the presentation
- ,
- const Q3DSVariantConfig &variantConfig
- // Set some initial values by going to the master slide then slide 1
- // Useful for quick testing, sort of equivalent to showing the first frame
- // of a given presentation
- ,
- bool setValuesFromSlides = false);
-
- static void CreateEffectClassFromMetaEffect(CRegisteredString inEffectName,
- NVFoundationBase &inFoundation,
- IEffectSystem &inEffectSystem,
- const qt3dsdm::SMetaDataEffect &inMetaDataEffect,
- IStringTable &inStrTable);
-
- static void CreateMaterialClassFromMetaMaterial(
- CRegisteredString inEffectName, NVFoundationBase &inFoundation,
- ICustomMaterialSystem &inEffectSystem,
- const qt3dsdm::SMetaDataCustomMaterial &inMetaDataMaterial, IStringTable &inStrTable);
- };
-}
-}
-
-#endif
-#endif