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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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diff --git a/src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderDefaultMaterial.h b/src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderDefaultMaterial.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2015 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_DEFAULT_MATERIAL_H
-#define QT3DS_RENDER_DEFAULT_MATERIAL_H
-#include "Qt3DSRender.h"
-#include "Qt3DSRenderGraphObject.h"
-#include "foundation/Qt3DSFlags.h"
-#include "foundation/StringTable.h"
-#include "foundation/Qt3DSVec3.h"
-#include "Qt3DSRenderMaterialDirty.h"
-#include "Qt3DSRenderLightmaps.h"
-
-namespace qt3ds {
-namespace render {
- struct DefaultMaterialLighting
- {
- enum Enum {
- NoLighting = 0,
- VertexLighting,
- FragmentLighting
- };
- };
- struct DefaultMaterialBlendMode
- {
- enum Enum {
- Normal = 0,
- Screen,
- Multiply,
- Overlay,
- ColorBurn,
- ColorDodge
- };
- };
-
- struct DefaultMaterialSpecularModel
- {
- enum Enum {
- Default = 0,
- KGGX,
- KWard
- };
- };
-
- struct SImage;
-
- struct QT3DS_AUTOTEST_EXPORT SDefaultMaterial : SGraphObject
- {
- CMaterialDirty m_Dirty;
- // lightmap section
- SLightmaps m_Lightmaps;
- // material section
- SImage *m_IblProbe;
- DefaultMaterialLighting::Enum m_Lighting; // defaults to vertex
- DefaultMaterialBlendMode::Enum m_BlendMode; // defaults to normal
- QT3DSVec4 m_DiffuseColor; // colors are 0-1 normalized
- SImage *m_DiffuseMaps[3];
- QT3DSF32 m_EmissivePower; // 0-100, defaults to 0
- QT3DSVec4 m_EmissiveColor;
- SImage *m_EmissiveMap;
- SImage *m_EmissiveMap2;
- SImage *m_SpecularReflection;
- SImage *m_SpecularMap;
- DefaultMaterialSpecularModel::Enum m_SpecularModel;
- QT3DSVec4 m_SpecularTint;
- QT3DSF32 m_IOR;
- QT3DSF32 m_FresnelPower;
- QT3DSF32 m_SpecularAmount; // 0-??, defaults to 0
- QT3DSF32 m_SpecularRoughness; // 0-??, defaults to 50
- SImage *m_RoughnessMap;
- QT3DSF32 m_Opacity; // 0-1
- SImage *m_OpacityMap;
- SImage *m_BumpMap;
- QT3DSF32 m_BumpAmount; // 0-??
- SImage *m_NormalMap;
- SImage *m_DisplacementMap;
- QT3DSF32 m_DisplaceAmount; // 0-??
- SImage *m_TranslucencyMap;
- QT3DSF32 m_TranslucentFalloff; // 0 - ??
- QT3DSF32 m_DiffuseLightWrap; // 0 - 1
- bool m_VertexColors;
- // Materials are stored as a linked list on models.
- SGraphObject *m_NextSibling;
- SModel *m_Parent;
-
- SDefaultMaterial();
-
- bool IsSpecularEnabled() const { return m_SpecularAmount > .01f; }
- bool IsFresnelEnabled() const { return m_FresnelPower > 0.0f; }
- bool IsVertexColorsEnabled() const { return m_VertexColors; }
- bool HasLighting() const { return m_Lighting != DefaultMaterialLighting::NoLighting; }
-
- // Generic method used during serialization
- // to remap string and object pointers
- template <typename TRemapperType>
- void Remap(TRemapperType &inRemapper)
- {
- SGraphObject::Remap(inRemapper);
- m_Lightmaps.Remap(inRemapper);
- inRemapper.Remap(m_IblProbe);
- inRemapper.Remap(m_DiffuseMaps[0]);
- inRemapper.Remap(m_DiffuseMaps[1]);
- inRemapper.Remap(m_DiffuseMaps[2]);
- inRemapper.Remap(m_EmissiveMap);
- inRemapper.Remap(m_EmissiveMap2);
- inRemapper.Remap(m_SpecularReflection);
- inRemapper.Remap(m_SpecularMap);
- inRemapper.Remap(m_RoughnessMap);
- inRemapper.Remap(m_OpacityMap);
- inRemapper.Remap(m_BumpMap);
- inRemapper.Remap(m_NormalMap);
- inRemapper.Remap(m_DisplacementMap);
- inRemapper.Remap(m_TranslucencyMap);
- inRemapper.RemapMaterial(m_NextSibling);
- inRemapper.Remap(m_Parent);
- }
- };
-}
-}
-
-#endif