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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp61
2 files changed, 0 insertions, 61 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp b/src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp
deleted file mode 100644
index f074b6b1..00000000
--- a/src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#include "Qt3DSRenderEffect.h"
-#include "Qt3DSRenderEffectSystem.h"
-#include "foundation/Qt3DSVec2.h"
-#include "foundation/Qt3DSVec3.h"
-#include "StringTools.h"
-#include "foundation/FileTools.h"
-
-using namespace qt3ds::render;
-
-void SEffect::Initialize()
-{
- m_Layer = NULL;
- m_NextEffect = NULL;
- m_Context = NULL;
-}
-
-void SEffect::SetActive(bool inActive, IEffectSystem &inManager)
-{
- if (m_Flags.IsActive() != inActive) {
- m_Flags.SetActive(inActive);
- if (m_Context)
- inManager.ResetEffectFrameData(*m_Context);
- m_Flags.SetDirty(true);
- }
-}
-
-void SEffect::Reset(IEffectSystem &inSystem)
-{
- if (m_Context)
- inSystem.ResetEffectFrameData(*m_Context);
- m_Flags.SetDirty(true);
-}