diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderBufferLoader.h')
-rw-r--r-- | src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderBufferLoader.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderBufferLoader.h b/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderBufferLoader.h new file mode 100644 index 00000000..8d75e259 --- /dev/null +++ b/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderBufferLoader.h @@ -0,0 +1,85 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_BUFFER_LOADED_H +#define QT3DS_RENDER_BUFFER_LOADED_H + +#include "Qt3DSRender.h" +#include "foundation/Qt3DSRefCounted.h" +#include "foundation/StringTable.h" + +namespace qt3ds { +namespace render { + + class IBufferLoaderCallback; + + class ILoadedBuffer : public NVRefCounted + { + public: + virtual CRegisteredString Path() = 0; + // Data is released when the buffer itself is released. + virtual NVDataRef<QT3DSU8> Data() = 0; + virtual IBufferLoaderCallback *UserData() = 0; + }; + + class IBufferLoaderCallback : public NVRefCounted + { + public: + virtual void OnBufferLoaded(ILoadedBuffer &inBuffer) = 0; + virtual void OnBufferLoadFailed(CRegisteredString inPath) = 0; + virtual void OnBufferLoadCancelled(CRegisteredString inPath) = 0; + }; + + // Job of this object is to load buffers all the way to memory as fast as possible. + class IBufferLoader : public NVRefCounted + { + public: + // nonblocking. Quiet failure is passed to the input stream factory. + // Returns handle to loading buffer + virtual QT3DSU64 QueueForLoading(CRegisteredString inPath, + IBufferLoaderCallback *inUserData = NULL, + bool inQuietFailure = false) = 0; + // Cancel a buffer that has not made it to the loaded buffers list. + virtual void CancelBufferLoad(QT3DSU64 inBufferId) = 0; + // If we were will to wait, will we ever get another buffer + virtual bool WillLoadedBuffersBeAvailable() = 0; + // Will nextLoadedBuffer block or not? + virtual bool AreLoadedBuffersAvailable() = 0; + + // blocking, be careful with this. No guarantees about timely return here. + virtual NVScopedRefCounted<ILoadedBuffer> NextLoadedBuffer() = 0; + + static IBufferLoader &Create(NVFoundationBase &fnd, IInputStreamFactory &inFactory, + IThreadPool &inThreadPool); + }; +} +} + +#endif |