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-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderLoadedTextureDDS.h88
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderLoadedTextureDDS.h b/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderLoadedTextureDDS.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2016 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-#ifndef QT3DS_RENDER_LOAD_DDS_H
-#define QT3DS_RENDER_LOAD_DDS_H
-
-namespace qt3ds {
-namespace render {
-
-/** The maximum number of mipmap levels (per texture or per cubemap face) */
-#define QT3DS_DDS_MAX_MIPMAPS (16)
-
-/** The number of cubemap faces that must exist in a cubemap-bearing DDS file */
-#define QT3DS_DDS_NUM_CUBEMAP_FACES (6)
-
- /** The master DDS structure for loading and saving
-
- This is the master DDS structure. It shouldn't be allocated by hand,
- always use NVHHDDSAlloc/NVHHDDSAllocData/NVHHDDSFree to manage them properly.
- */
-
- struct Qt3DSDDSImage
- {
- /** Width of the overall texture in texels */
- int width;
- /** Height of the overall texture in texels */
- int height;
- /** Number of color/alpha components per texel 1-4 */
- int components;
- /** The GL type of each color component (noncompressed textures only) */
- int componentFormat;
- /** The number of bytes per pixel (noncompressed textures only) */
- int bytesPerPixel;
- /** Nonzero if the format is DXT-compressed */
- int compressed;
- /** The number of levels in the mipmap pyramid (including the base level) */
- int numMipmaps;
- /** If nonzero, then the file contains 6 cubemap faces */
- int cubemap;
- /** The format of the loaded texture data */
- int format;
- /** The GL internal format of the loaded texture data(compressed textures only) */
- int internalFormat;
- /** Nonzero if the texture data includes alpha */
- int alpha;
- /** Base of the allocated block of all texel data */
- void *dataBlock;
- /** Pointers to the mipmap levels for the texture or each cubemap face */
- void *data[QT3DS_DDS_MAX_MIPMAPS * QT3DS_DDS_NUM_CUBEMAP_FACES];
- /** Array of sizes of the mipmap levels for the texture or each cubemap face */
- int size[QT3DS_DDS_MAX_MIPMAPS * QT3DS_DDS_NUM_CUBEMAP_FACES];
- /** Array of widths of the mipmap levels for the texture or each cubemap face */
- int mipwidth[QT3DS_DDS_MAX_MIPMAPS * QT3DS_DDS_NUM_CUBEMAP_FACES];
- /** Array of heights of the mipmap levels for the texture or each cubemap face */
- int mipheight[QT3DS_DDS_MAX_MIPMAPS * QT3DS_DDS_NUM_CUBEMAP_FACES];
- };
-}
-}
-
-#endif