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-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderResourceTexture2D.h126
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderResourceTexture2D.h b/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderResourceTexture2D.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_RESOURCE_TEXTURE_2D_H
-#define QT3DS_RENDER_RESOURCE_TEXTURE_2D_H
-#include "Qt3DSRender.h"
-#include "render/Qt3DSRenderContext.h"
-#include "render/Qt3DSRenderTexture2D.h"
-#include "render/Qt3DSRenderTexture2DArray.h"
-#include "Qt3DSRenderResourceManager.h"
-
-namespace qt3ds {
-namespace render {
- class CResourceTexture2D
- {
- protected:
- IResourceManager &m_ResourceManager;
- NVRenderTexture2D *m_Texture;
- STextureDetails m_TextureDetails;
-
- public:
- CResourceTexture2D(IResourceManager &mgr, NVRenderTexture2D *inTexture = NULL);
- // create and allocate the texture right away.
- CResourceTexture2D(IResourceManager &mgr, QT3DSU32 width, QT3DSU32 height,
- NVRenderTextureFormats::Enum inFormat, QT3DSU32 inSamples = 1);
- ~CResourceTexture2D();
- // Returns true if the texture matches the specs, false if the texture needs to be
- // reallocated
- bool TextureMatches(QT3DSU32 width, QT3DSU32 height, NVRenderTextureFormats::Enum inFormat,
- QT3DSU32 inSamples = 1);
-
- // Returns true if the texture was allocated, false if nothing changed (no allocation).
- // Note this is the exact opposite of TextureMatches.
- bool EnsureTexture(QT3DSU32 width, QT3DSU32 height, NVRenderTextureFormats::Enum inFormat,
- QT3DSU32 inSamples = 1);
-
- // Force release the texture.
- void ReleaseTexture();
- NVRenderTexture2D &operator*()
- {
- QT3DS_ASSERT(m_Texture);
- return *m_Texture;
- }
- NVRenderTexture2D *operator->()
- {
- QT3DS_ASSERT(m_Texture);
- return m_Texture;
- }
- operator NVRenderTexture2D *() { return m_Texture; }
- NVRenderTexture2D *GetTexture() { return m_Texture; }
- void ForgetTexture();
- // Enforces single ownership rules.
- void StealTexture(CResourceTexture2D &inOther);
- };
-
- class CResourceTexture2DArray
- {
- protected:
- IResourceManager &m_ResourceManager;
- qt3ds::render::NVRenderTexture2DArray *m_Texture;
- STextureDetails m_TextureDetails;
-
- public:
- CResourceTexture2DArray(IResourceManager &mgr);
- // create and allocate the texture right away.
- CResourceTexture2DArray(IResourceManager &mgr, QT3DSU32 width, QT3DSU32 height, QT3DSU32 slices,
- NVRenderTextureFormats::Enum inFormat, QT3DSU32 inSamples = 1);
- ~CResourceTexture2DArray();
- // Returns true if the texture matches the specs, false if the texture needs to be
- // reallocated
- bool TextureMatches(QT3DSU32 width, QT3DSU32 height, QT3DSU32 slices,
- NVRenderTextureFormats::Enum inFormat, QT3DSU32 inSamples = 1);
-
- // Returns true if the texture was allocated, false if nothing changed (no allocation).
- // Note this is the exact opposite of TextureMatches.
- bool EnsureTexture(QT3DSU32 width, QT3DSU32 height, QT3DSU32 slices,
- NVRenderTextureFormats::Enum inFormat, QT3DSU32 inSamples = 1);
-
- // Force release the texture.
- void ReleaseTexture();
- qt3ds::render::NVRenderTexture2DArray &operator*()
- {
- QT3DS_ASSERT(m_Texture);
- return *m_Texture;
- }
- qt3ds::render::NVRenderTexture2DArray *operator->()
- {
- QT3DS_ASSERT(m_Texture);
- return m_Texture;
- }
- operator qt3ds::render::NVRenderTexture2DArray *() { return m_Texture; }
- qt3ds::render::NVRenderTexture2DArray *GetTexture() { return m_Texture; }
- // Enforces single ownership rules.
- void StealTexture(CResourceTexture2DArray &inOther);
- };
-}
-}
-
-#endif