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-rw-r--r--src/Runtime/ogl-runtime/src/system/Qt3DSArray.inl287
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSArray.inl b/src/Runtime/ogl-runtime/src/system/Qt3DSArray.inl
deleted file mode 100644
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--- a/src/Runtime/ogl-runtime/src/system/Qt3DSArray.inl
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-/****************************************************************************
-**
-** Copyright (C) 1999-2007 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Constructor
- *
- * @param inCapacity preallocated number of slots to avoid growth reallocation
- * @param inGrowFactor factor by which the array grows when out of space
- * @param inName 32 byte unique identifier for memory tracking
- */
-template <typename T> inline
-CArray<T>::CArray( const INT32 inCapacity, const FLOAT inGrowFactor, const CHAR* inName ) :
- m_Data( NULL ),
- m_Capacity( 0 ),
- m_Count( 0 ),
- m_GrowFactor( inGrowFactor )
-{
- // Disallow negative growth
- if ( m_GrowFactor < 1.0f )
- m_GrowFactor = DEFAULT_GROWFACTOR;
-
- SetName( inName );
- Reserve( inCapacity );
-}
-
-//==============================================================================
-/**
- * Berger's Copy Constructor.
- */
-template <typename T> inline
-CArray<T>::CArray( const CArray<T>& inOther ) :
- m_Data( NULL ),
- m_Capacity( 0 ),
- m_Count( 0 ),
- m_GrowFactor( inOther.m_GrowFactor )
-{
- // Disallow negative growth
- if ( m_GrowFactor < 1.0f )
- m_GrowFactor = DEFAULT_GROWFACTOR;
-
- SetName( inOther.m_Name );
- Reserve( inOther.m_Capacity );
- FOR_ARRAY( T, theTemp, inOther )
- {
- Push( *theTemp );
- }
-}
-
-//==============================================================================
-/**
- * Destructor
- */
-template <class T> inline
-CArray<T>::~CArray( )
-{
- Clear( true );
-}
-
-//==============================================================================
-/**
- * Name an array instance to easily identify it during memory reporting.
- * @param inName 32 byte unique identifier
- */
-template <class T> inline
-void CArray<T>::SetName( const CHAR* inName /*= NULL*/ )
-{
- Q3DStudio_sprintf( m_Name, sizeof( m_Name ), "%s", inName ? inName : "CArray<T>" );
-}
-
-//==============================================================================
-/**
- * Count is the number of elements in the array.
- * @return current count of the array
- */
-template <class T> inline
-INT32 CArray<T>::GetCount( ) const
-{
- return m_Count;
-}
-
-//==============================================================================
-/**
- * Get the capacity of the array
- * Capacity reflects the max count before reallocation happens.
- * @return capacity of the array
- */
-template <class T> inline
-INT32 CArray<T>::GetCapacity( ) const
-{
- return m_Capacity;
-}
-
-//==============================================================================
-/**
- * Clear the array by reducing the number of elements to zero.
- *
- * Using the release flag keeps the memory load low but could be
- * suboptimal in situations where you are always using roughly the same
- * number of elements. In that scenario, the array would have to build up
- * and reallocate up to the same number of elements every time causing
- * stress on the system. Clearing but keeping the buffer by setting
- * release to false is optimal in that case.
- *
- * @param inRelease true to release memory, false keeps old buffer
- */
-template <class T> inline
-void CArray<T>::Clear( const BOOL inRelease )
-{
- m_Count = 0;
-
- if ( inRelease )
- {
- Q3DStudio_free( m_Data, T, m_Capacity );
- m_Capacity = 0;
- m_Data = NULL;
- }
- else
- Q3DStudio_memset( m_Data, 0 , sizeof( T ) * m_Capacity );
-}
-
-//==============================================================================
-/**
- * Allocate enough memory to store T.
- *
- * If current memory is not sufficient, new block of memory is allocated and
- * data in current memory is copied to the new block of memory. Data pointer will
- * point to the new block of memory and current memory is released.
- *
- * @param inCapacity indicate the amount of memory required.
- * @param inExpand true to not only allocate but also extend array
- */
-template <class T> inline
-void CArray<T>::Reserve( const INT32 inCapacity, const BOOL inExpand )
-{
- if ( inCapacity > m_Capacity )
- {
- T* theData = Q3DStudio_allocate_desc( T, inCapacity, m_Name );
- Q3DStudio_memset( theData, 0 , sizeof( T ) * inCapacity );
- if ( m_Data != NULL )
- {
- Q3DStudio_memcpy( theData, m_Data, sizeof( T ) * m_Count );
- Q3DStudio_free( m_Data, T, m_Capacity );
- }
- m_Data = theData;
- m_Capacity = inCapacity;
- }
-
- if ( inExpand )
- m_Count = inCapacity;
-}
-
-//==============================================================================
-/**
- * Insert T to the end of the array
- * @param inValue value of datatype T
- */
-template <class T> inline
-void CArray<T>::Push( const T& inValue )
-{
- if ( m_Count == m_Capacity )
- Reserve( static_cast<INT32>( m_GrowFactor * m_Capacity ) + 1 );
-
- m_Data[m_Count++] = inValue;
-}
-
-//==============================================================================
-/**
- * Remove and retrieve T which is at the end of the array
- * @return value of datatype T
- */
-template <class T> inline
-const T& CArray<T>::Pop( )
-{
- return m_Data[--m_Count];
-}
-
-//==============================================================================
-/**
- * Get T which is at the end of the array
- * @return reference of value of datatype T
- */
-template <class T> inline
-const T& CArray<T>::Top( ) const
-{
- return m_Data[m_Count - 1];
-}
-
-//==============================================================================
-/**
- * Get index of first element that matches inValue
- * @return index of element matching T or INDEX_NOTFOUND
- */
-template <class T> inline
-INT32 CArray<T>::GetIndex( const T& inValue ) const
-{
- for ( INT32 theIndex = 0; theIndex < m_Count; ++theIndex )
- if ( inValue == m_Data[theIndex] )
- return theIndex;
- return NVARRAY_NOTFOUND;
-}
-
-//==============================================================================
-/**
- * Get the element at a particular index position of the array.
- * @note Range checking is only done is debug builds.
- * @param inIndex the index of the array
- * @return reference of value of datatype T
- */
-template <class T> inline
-T& CArray<T>::operator[]( const INT32 inIndex ) const
-{
- Q3DStudio_ASSERT( inIndex >= 0 && inIndex < m_Capacity );
- return m_Data[inIndex];
-}
-
-//==============================================================================
-/**
- * Remove T that resides at a particular index position of the array.
- * Other T data with higher index value is shifted to occupy the empty slot
- * created in the removal process.
- * @param inIndex the index of the array
- */
-template <class T> inline
-void CArray<T>::Remove( const INT32 inIndex )
-{
- Q3DStudio_memmove( m_Data + inIndex, m_Data + inIndex + 1, sizeof( T ) * ( m_Count - inIndex - 1 ) );
- --m_Count;
-}
-
-//==============================================================================
-/**
- * Get T at the first index of the array.
- * Mainly used for FOR_ARRAY macro implementation
- * @return pointer to first value in array
- */
-template <class T> inline
-T* CArray<T>::Begin( ) const
-{
- return m_Data;
-}
-
-//==============================================================================
-/**
- * Get T at the last index of the array.
- * Mainly used for FOR_ARRAY macro implementation
- * @return pointer to one beyond last value in array
- */
-template <class T> inline
-T* CArray<T>::End( ) const
-{
- return m_Data + m_Count;
-}
-
-} // namespace Q3DStudio