diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.cpp')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.cpp | 150 |
2 files changed, 0 insertions, 150 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.cpp b/src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.cpp deleted file mode 100644 index 2a9331d1..00000000 --- a/src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.cpp +++ /dev/null @@ -1,150 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 1993-2009 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "SystemPrefix.h" - -//============================================================================== -// Includes -//============================================================================== -#include "Qt3DSBoundingBox.h" -#include "Qt3DSMatrix.h" - -//============================================================================== -// Namespace -//============================================================================== -namespace Q3DStudio { - -//============================================================================== -/** - * Constructor - creates an empty BoundingBox - */ -CBoundingBox::CBoundingBox() - : m_Min(1.0f, 1.0f, 1.0f) - , m_Max(-1.0f, -1.0f, -1.0f) -{ -} - -//============================================================================== -/** - * Make BoundingBox invalid - */ -void CBoundingBox::SetEmpty() -{ - m_Min.Set(1.0f, 1.0f, 1.0f); - m_Max.Set(-1.0f, -1.0f, -1.0f); -} - -//============================================================================== -/** - * Is the BoundingBox empty? - * @return true if bounding box is empty, false otherwise - */ -BOOL CBoundingBox::IsEmpty() const -{ - return (m_Min.m_X > m_Max.m_X); -} - -//============================================================================== -/** - * Add a point to the BoundingBox - * @param inPoint a 3D point - */ -void CBoundingBox::Add(const RuntimeVector3 &inPoint) -{ - if (IsEmpty()) { - m_Min = inPoint; - m_Max = inPoint; - } else { - m_Min.Minimize(inPoint); - m_Max.Maximize(inPoint); - } -} - -//============================================================================== -/** - * Add another BoundingBox to this BoundingBox - * @param inBox a 3D BoundingBox - */ -void CBoundingBox::Add(const CBoundingBox &inBox) -{ - if (!inBox.IsEmpty()) { - Add(inBox.GetMin()); - Add(inBox.GetMax()); - } -} - -//============================================================================== -/** - * Get the bounding box's smallest position - * @return the smallest position of the bounding box - */ -const RuntimeVector3 &CBoundingBox::GetMin() const -{ - return m_Min; -} - -//============================================================================== -/** - * Get the bounding box's largest position - * @return the largest position of the bounding box - */ -const RuntimeVector3 &CBoundingBox::GetMax() const -{ - return m_Max; -} - -//============================================================================== -/** - * Apply a transform to the BoundingBox - * @param inMatrix a 4x4 trasnform matrix - */ -void CBoundingBox::Transform(const RuntimeMatrix &inMatrix) -{ - // Apply transform to the 8 corners of the BoundingBox and renormalize to majox axes - CBoundingBox theTransformedBox; - RuntimeVector3 theCorners[8]; - - theCorners[0].Set(m_Min.m_X, m_Min.m_Y, m_Min.m_Z); - theCorners[1].Set(m_Min.m_X, m_Min.m_Y, m_Max.m_Z); - theCorners[2].Set(m_Min.m_X, m_Max.m_Y, m_Min.m_Z); - theCorners[3].Set(m_Min.m_X, m_Max.m_Y, m_Max.m_Z); - theCorners[4].Set(m_Max.m_X, m_Min.m_Y, m_Min.m_Z); - theCorners[5].Set(m_Max.m_X, m_Min.m_Y, m_Max.m_Z); - theCorners[6].Set(m_Max.m_X, m_Max.m_Y, m_Min.m_Z); - theCorners[7].Set(m_Max.m_X, m_Max.m_Y, m_Max.m_Z); - - for (INT32 theIndex = 0; theIndex < 8; ++theIndex) { - theCorners[theIndex].Transform(inMatrix); - theTransformedBox.Add(theCorners[theIndex]); - } - *this = theTransformedBox; -} - -} // namespace Q3DStudio |