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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/system/Qt3DSFixedArray.inl150
2 files changed, 0 insertions, 150 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSFixedArray.inl b/src/Runtime/ogl-runtime/src/system/Qt3DSFixedArray.inl
deleted file mode 100644
index 55242243..00000000
--- a/src/Runtime/ogl-runtime/src/system/Qt3DSFixedArray.inl
+++ /dev/null
@@ -1,150 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1999-2007 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Constructor
- */
-template <class T, int Size>
-inline CFixedArray<T, Size>::CFixedArray()
- : m_Capacity(Size)
- , m_Count(0)
-{
-}
-
-//==============================================================================
-/**
- * Destructor
- */
-template <class T, int Size>
-inline CFixedArray<T, Size>::~CFixedArray()
-{
-}
-
-//==============================================================================
-/**
- * Remove all elements in the array
- */
-template <class T, int Size>
-inline void CFixedArray<T, Size>::Clear()
-{
- m_Count = 0;
-}
-
-//==============================================================================
-/**
- * Get current count of T in the array
- * @return current count of the array
- */
-template <class T, int Size>
-inline INT32 CFixedArray<T, Size>::GetCount() const
-{
- return m_Count;
-}
-
-//==============================================================================
-/**
- * Get the capacity of the array
- * Capacity reflects the allocated memory size
- * @return capacity of the array
- */
-template <class T, int Size>
-inline INT32 CFixedArray<T, Size>::GetCapacity() const
-{
- return m_Capacity;
-}
-
-//==============================================================================
-/**
- * Insert T to the end of the array
- * @param inValue value of datatype T
- */
-template <class T, int Size>
-inline void CFixedArray<T, Size>::Push(const T &inValue)
-{
- if (m_Count == m_Capacity) {
- qWarning("Trying to push to many objects onto a CFixedArray", "Capacity=%d", m_Capacity);
- return;
- }
-
- m_Data[m_Count] = inValue;
- ++m_Count;
-}
-
-//==============================================================================
-/**
- * Remove and retrieve T which is at the end of the array
- * @return value of datatype T
- */
-template <class T, int Size>
-inline const T &CFixedArray<T, Size>::Pop()
-{
- if (m_Count == 0)
- return {};
-
- --m_Count;
- return m_Data[m_Count];
-}
-
-//==============================================================================
-/**
- * Get T at a particular index position of the array.
- * Need to ensure only valid index is allowed
- * Clear( ) will set the m_counter = 0
- * @param inIndex the index of the array
- * @return reference of value of datatype T
- */
-template <class T, int Size>
-inline T &CFixedArray<T, Size>::operator[](const INT32 inIndex)
-{
- Q3DStudio_ASSERT(inIndex < m_Capacity);
-
- return m_Data[inIndex];
-}
-
-//==============================================================================
-/**
- * Removes a specific entry from the array.
- * Moves all entries below it up, expensive.
- * @param inIndex the index of the entry
- */
-template <class T, int Size>
-inline void CFixedArray<T, Size>::Remove(const INT32 inIndex)
-{
- Q3DStudio_memmove(m_Data + inIndex, m_Data + inIndex + 1, sizeof(T) * (m_Count - inIndex - 1));
- --m_Count;
-}
-
-} // namespace Q3DStudio