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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/system/Qt3DSMemory.h183
2 files changed, 0 insertions, 183 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSMemory.h b/src/Runtime/ogl-runtime/src/system/Qt3DSMemory.h
deleted file mode 100644
index cc04bf73..00000000
--- a/src/Runtime/ogl-runtime/src/system/Qt3DSMemory.h
+++ /dev/null
@@ -1,183 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-//==============================================================================
-// Includes
-//==============================================================================
-#ifndef _INTEGRITYPLATFORM
-#include <memory.h>
-#endif
-#include "Qt3DSMemoryHeap.h"
-#include "Qt3DSMemoryManager.h"
-#include "Qt3DSMemoryFilter.h"
-#include "Qt3DSMemoryStatistics.h"
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Single overridable exit point for all low level memory calls.
- */
-class CMemory
-{
- //==============================================================================
- // Typedefs
- //==============================================================================
-public:
- typedef void *(*TMalloc)(size_t inSize);
- typedef void (*TFree)(void *inPtr);
- typedef void *(*TRealloc)(void *inPtr, size_t inSize);
-
- //==============================================================================
- // Fields
- //==============================================================================
-protected:
- static TMalloc s_Malloc; ///< function pointer to malloc operation
- static TFree s_Free; ///< function pointer to free operation
- static TRealloc s_Realloc; ///< function pointer to realloc operation
-
- //==============================================================================
- // Methods
- //==============================================================================
-public: // Memory override
- static void SetMemoryFunctions(const TMalloc inMalloc, const TFree inFree,
- const TRealloc inRealloc);
-
-public: // Function access
- static TMalloc Malloc() { return s_Malloc; }
- static TFree Free() { return s_Free; }
- static TRealloc Realloc() { return s_Realloc; }
-};
-
-} // namespace Q3DStudio
-
-//==============================================================================
-// Globals
-//==============================================================================
-Q3DStudio::CMemoryManager &GetMemoryManager();
-Q3DStudio::CMemoryHeap &GetMemoryHeap();
-
-//==============================================================================
-// Handlers
-//==============================================================================
-#ifndef Q3DStudio_HANDLER_NEW
-#define Q3DStudio_HANDLER_NEW GetMemoryManager()
-#endif // Q3DStudio_HANDLER_NEW
-
-#ifndef Q3DStudio_HANDLER_ALLOC
-#define Q3DStudio_HANDLER_ALLOC GetMemoryManager()
-#endif // Q3DStudio_HANDLER_ALLOC
-
-#ifndef Q3DStudio_HANDLER_FILTER
-#define Q3DStudio_HANDLER_FILTER GetMemoryManager()
-#endif // Q3DStudio_HANDLER_FILTER
-
-//==============================================================================
-// Q3DStudio new defines
-//==============================================================================
-#undef new
-#undef delete
-
-#ifndef Q3DStudio_new
-#define Q3DStudio_new(type) new (sizeof(type), "class " #type, __FILE__, __LINE__)
-#endif // Q3DStudio_new
-
-#ifndef Q3DStudio_delete
-#define Q3DStudio_delete(ptr, type) \
- if (ptr) { \
- reinterpret_cast<type *>(ptr)->~type(); \
- Q3DStudio_HANDLER_NEW.Free(ptr, sizeof(type)); \
- }
-#endif // Q3DStudio_delete
-
-#ifndef Q3DStudio_virtual_new
-#define Q3DStudio_virtual_new(type) new ("class " #type, __FILE__, __LINE__)
-#endif // Q3DStudio_virtual_new
-
-#ifndef Q3DStudio_virtual_delete
-#define Q3DStudio_virtual_delete(ptr, type) \
- if (ptr) { \
- static_cast<type *>(ptr)->~type(); \
- Q3DStudio::CMemoryFilter::Free(ptr); \
- }
-#endif // Q3DStudio_virtual_delete
-
-//==============================================================================
-// Q3DStudio alloc defines
-//==============================================================================
-#ifndef Q3DStudio_allocate
-#define Q3DStudio_allocate(type, count) \
- reinterpret_cast<type *>(Q3DStudio_HANDLER_ALLOC.Allocate( \
- static_cast<Q3DStudio::INT32>(sizeof(type) * (count)), #type "[]", __FILE__, __LINE__))
-#endif // Q3DStudio_allocate
-
-#ifndef Q3DStudio_allocate_desc
-#define Q3DStudio_allocate_desc(type, count, desc) \
- reinterpret_cast<type *>(Q3DStudio_HANDLER_ALLOC.Allocate( \
- static_cast<Q3DStudio::INT32>(sizeof(type) * (count)), desc, __FILE__, __LINE__))
-#endif // Q3DStudio_allocate_desc
-
-#ifndef Q3DStudio_reallocate
-#define Q3DStudio_reallocate(ptr, type, oldcount, newcount) \
- reinterpret_cast<type *>(Q3DStudio_HANDLER_ALLOC.Reallocate( \
- ptr, static_cast<Q3DStudio::INT32>(sizeof(type) * (oldcount)), \
- static_cast<INT32>(sizeof(type) * (newcount)), #type "[]", __FILE__, __LINE__))
-#endif // Q3DStudio_reallocate
-
-#ifndef Q3DStudio_reallocate_desc
-#define Q3DStudio_reallocate_desc(ptr, type, oldcount, newcount, desc) \
- reinterpret_cast<type *>(Q3DStudio_HANDLER_ALLOC.Reallocate( \
- ptr, static_cast<Q3DStudio::INT32>(sizeof(type) * (oldcount)), \
- static_cast<INT32>(sizeof(type) * (newcount)), desc, __FILE__, __LINE__))
-#endif // Q3DStudio_reallocate_desc
-
-#ifndef Q3DStudio_free
-#define Q3DStudio_free(ptr, type, count) \
- Q3DStudio_HANDLER_ALLOC.Free(ptr, static_cast<Q3DStudio::INT32>(sizeof(type) * (count)))
-#endif // Q3DStudio_free
-
-//==============================================================================
-// Q3DStudio_new - operator prototypes (5 args)
-//==============================================================================
-void *operator new(size_t inReportedSize, size_t inOfficialSize, const char *inType,
- const char *inFile, int inLine);
-void operator delete(void *inReportedAddress, size_t inOfficialSize, const char *, const char *,
- int);
-
-//==============================================================================
-// Q3DStudio_virtual_new and new - operator prototypes (4 args)
-//==============================================================================
-void *operator new(size_t inReportedSize, const char *inType, const char *inFile, int inLine);
-void operator delete(void *inReportedAddress, const char *, const char *, int);