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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/system/Qt3DSTypes.h121
2 files changed, 0 insertions, 121 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSTypes.h b/src/Runtime/ogl-runtime/src/system/Qt3DSTypes.h
deleted file mode 100644
index 65d57da8..00000000
--- a/src/Runtime/ogl-runtime/src/system/Qt3DSTypes.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-#include <QtCore/qglobal.h>
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-// Typedefs
-//==============================================================================
-typedef bool BOOL; ///< true or false, usually 8 bits
-typedef qint8 INT8; ///< A signed 8-bit integer, not a character
-typedef quint8 UINT8; ///< An unsigned 8-bit integer 0-255, not a character
-typedef qint16 INT16; ///< A signed 16-bit integer
-typedef quint16 UINT16; ///< An unsigned 16-bit integer
-typedef qint32 INT32; ///< A signed 32-bit integer
-typedef quint32 UINT32; ///< An unsigned 32-bit integer
-typedef float FLOAT; ///< A 32-bit floating point number
-typedef char CHAR; ///< String character, not a number
-typedef qint64 INT64;
-typedef quint64 UINT64;
-
-#ifndef TRUE
-#define TRUE 1
-#endif
-#ifndef FALSE
-#define FALSE 0
-#endif
-
-//==============================================================================
-// Max constants and computation
-//==============================================================================
-INT32 Q3DStudio_maxbits(const INT32 inBitCount, const BOOL inUnsigned);
-
-#define AKMAX_INT8 static_cast<INT8>(0x7F)
-#define AKMAX_UINT8 static_cast<UINT8>(0xFF)
-#define AKMAX_INT16 static_cast<INT16>(0x7FFF)
-#define AKMAX_UINT16 static_cast<UINT16>(0xFFFF)
-#define AKMAX_INT32 0x7FFFFFFFL
-#define AKMAX_UINT32 0xFFFFFFFFUL
-
-#define Q3DStudio_INT64_C(x) x
-#define Q3DStudio_UINT64_C(x) x
-
-typedef FILE TFile;
-typedef size_t TFileSize;
-
-struct VECTOR4
-{
- union {
- FLOAT v[4];
- UINT32 u[4];
- };
-
- FLOAT &x() { return v[0]; }
- FLOAT &y() { return v[1]; }
- FLOAT &z() { return v[2]; }
- FLOAT &w() { return v[3]; }
-};
-
-struct MATRIX16
-{
- union {
- VECTOR4 v[4];
- FLOAT m[4][4];
- FLOAT f[16];
- };
-
- FLOAT &_11() { return f[0]; }
- FLOAT &_12() { return f[1]; }
- FLOAT &_13() { return f[2]; }
- FLOAT &_14() { return f[3]; }
- FLOAT &_21() { return f[4]; }
- FLOAT &_22() { return f[5]; }
- FLOAT &_23() { return f[6]; }
- FLOAT &_24() { return f[7]; }
- FLOAT &_31() { return f[8]; }
- FLOAT &_32() { return f[9]; }
- FLOAT &_33() { return f[10]; }
- FLOAT &_34() { return f[11]; }
- FLOAT &_41() { return f[12]; }
- FLOAT &_42() { return f[13]; }
- FLOAT &_43() { return f[14]; }
- FLOAT &_44() { return f[15]; }
-};
-
-typedef INT64 TMicroSeconds; ///< Time in microseconds
-typedef INT64 TTimeUnit; ///< Time in milliseconds
-} // namespace Q3DStudio