summaryrefslogtreecommitdiffstats
path: root/src/Runtime/ogl-runtime/src/system/Qt3DSVector3.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Runtime/ogl-runtime/src/system/Qt3DSVector3.h')
m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/system/Qt3DSVector3.h117
2 files changed, 0 insertions, 117 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSVector3.h b/src/Runtime/ogl-runtime/src/system/Qt3DSVector3.h
deleted file mode 100644
index 08df028b..00000000
--- a/src/Runtime/ogl-runtime/src/system/Qt3DSVector3.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-#ifdef WIN32
-#pragma warning(disable : 4201)
-#endif
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-// Forwards
-//==============================================================================
-class RuntimeMatrix;
-
-//==============================================================================
-/**
- * 3D vector with automatic notification on change.
- *
- * This implementation of a 3D vector along with all the sibling and helper
- * classes in the geometry section, try to strike a balance between clean code,
- * ease-of-use and speed. Fields are public and most methods are designed to
- * give the impression of a very intelligent and capable structure. Heavier
- * code such as intersections is encouraged to be added externally instead
- * of here.
- *
- * The vector is a member of the geometry classes next to CMatrix and CRotation
- * @see CMatrix
- * @see CRotation
- */
-class RuntimeVector3
-{
- //==============================================================================
- // Fields
- //==============================================================================
-public:
- union {
- float m[3];
- struct
- {
- float m_X;
- float m_Y;
- float m_Z;
- };
- };
-
- //==============================================================================
- // Methods
- //==============================================================================
-public: // Construction
- RuntimeVector3();
- RuntimeVector3(const float inVector[3]);
- RuntimeVector3(const float inX, const float inY, const float inZ);
- RuntimeVector3(const RuntimeVector3 &inVector);
-
-public: // Initialization
- RuntimeVector3 &Set(const float inX, const float inY, const float inZ);
- RuntimeVector3 &Set(const RuntimeVector3 &inVector);
-
-public: // Functions
- float DistanceSquared(const RuntimeVector3 &inVector) const;
- float Distance(const RuntimeVector3 &inVector) const;
- float LengthSquared() const;
- float Length() const;
- float DotProduct(const RuntimeVector3 &inVector) const;
- RuntimeVector3 &CrossProduct(const RuntimeVector3 &inVector);
- RuntimeVector3 &Normalize();
- RuntimeVector3 &Minimize(const RuntimeVector3 &inVector);
- RuntimeVector3 &Maximize(const RuntimeVector3 &inVector);
- RuntimeVector3 &InterpolateLinear(const RuntimeVector3 &inDestVector, float inFactor);
- RuntimeVector3 &Transform(const RuntimeMatrix &inMatrix);
-
-public: // Operators
- bool operator==(const RuntimeVector3 &inVector) const;
- bool operator!=(const RuntimeVector3 &inVector) const;
- RuntimeVector3 operator+(const RuntimeVector3 &inVector) const;
- RuntimeVector3 operator-(const RuntimeVector3 &inVector) const;
- RuntimeVector3 operator*(float inFactor) const;
- RuntimeVector3 &operator=(const RuntimeVector3 &inVector);
- RuntimeVector3 &operator+=(const RuntimeVector3 &inVector);
- RuntimeVector3 &operator-=(const RuntimeVector3 &inVector);
- RuntimeVector3 &operator*=(float inFactor);
- RuntimeVector3 operator-() const;
-};
-
-} // namespace Q3DStudio