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-rw-r--r--src/Runtime/res/effectlib/distancefieldtext_dropshadow_core.vert28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/Runtime/res/effectlib/distancefieldtext_dropshadow_core.vert b/src/Runtime/res/effectlib/distancefieldtext_dropshadow_core.vert
index 9be245b8..7d9736e5 100644
--- a/src/Runtime/res/effectlib/distancefieldtext_dropshadow_core.vert
+++ b/src/Runtime/res/effectlib/distancefieldtext_dropshadow_core.vert
@@ -5,7 +5,6 @@ in vec4 textureBounds;
out vec2 sampleCoord;
out vec2 shadowSampleCoord;
-out vec2 alphas;
out vec4 normalizedTextureBounds;
uniform mat4 mvp;
@@ -14,35 +13,8 @@ uniform int textureHeight;
uniform float fontScale;
uniform vec2 shadowOffset;
-float thresholdFunc(float scale)
-{
- float base = 0.5;
- float baseDev = 0.065;
- float devScaleMin = 0.15;
- float devScaleMax = 0.3;
- return base - ((clamp(scale, devScaleMin, devScaleMax) - devScaleMin)
- / (devScaleMax - devScaleMin) * -baseDev + baseDev);
-}
-
-float spreadFunc(float scale)
-{
- return 0.06 / scale;
-}
-
-vec2 alphaRange(float scale)
-{
- float base = thresholdFunc(scale);
- float range = spreadFunc(scale);
- float alphaMin = max(0.0, base - range);
- float alphaMax = min(base + range, 1.0);
- return vec2(alphaMin, alphaMax);
-}
-
void main()
{
- float scale = fontScale * sqrt(abs(determinant(mvp)));
- alphas = alphaRange(scale);
-
vec2 textureSizeMultiplier = vec2(1.0 / float(textureWidth), 1.0 / float(textureHeight));
sampleCoord = tCoord * textureSizeMultiplier;