diff options
Diffstat (limited to 'src/Runtime/res/effectlib/evalEnvironmentMap.glsllib')
-rw-r--r-- | src/Runtime/res/effectlib/evalEnvironmentMap.glsllib | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/Runtime/res/effectlib/evalEnvironmentMap.glsllib b/src/Runtime/res/effectlib/evalEnvironmentMap.glsllib index df62c3b8..18431c70 100644 --- a/src/Runtime/res/effectlib/evalEnvironmentMap.glsllib +++ b/src/Runtime/res/effectlib/evalEnvironmentMap.glsllib @@ -30,26 +30,26 @@ vec3 evalEnvironmentMap( in vec3 R, float roughness ) { - // convert R to spherical texture coordinates - vec2 tc = vec2( ( atan( R.x, -R.z ) + PI ) / ( PI_TWO ), acos( -R.y ) / PI ); + // convert R to spherical texture coordinates + vec2 tc = vec2( ( atan( R.x, -R.z ) + PI ) / ( PI_TWO ), acos( -R.y ) / PI ); - vec2 envMapSize = vec2( textureSize( uEnvironmentTexture, 0 ) ); - float envMapLevels = log2( max( envMapSize.x, envMapSize.y ) ); + vec2 envMapSize = vec2( textureSize( uEnvironmentTexture, 0 ) ); + float envMapLevels = log2( max( envMapSize.x, envMapSize.y ) ); - // simulate textureQueryLod - vec2 dx = dFdx( tc * envMapSize.x ); - vec2 dy = dFdy( tc * envMapSize.y ); + // simulate textureQueryLod + vec2 dx = dFdx( tc * envMapSize.x ); + vec2 dy = dFdy( tc * envMapSize.y ); - float px = dot( dx, dx ); - float py = dot( dy, dy ); + float px = dot( dx, dx ); + float py = dot( dy, dy ); - float maxlod = 0.5 * log2( max( px, py ) ); // log2(sqrt()) = 0.5*log2() - float minlod = 0.5 * log2( min( px, py ) ); + float maxlod = 0.5 * log2( max( px, py ) ); // log2(sqrt()) = 0.5*log2() + float minlod = 0.5 * log2( min( px, py ) ); - //float lod = max(0.0, maxlod - min( maxlod - minlod, envMapLevels )); - float lod = max(0.0, min( minlod, envMapLevels )); + //float lod = max(0.0, maxlod - min( maxlod - minlod, envMapLevels )); + float lod = max(0.0, min( minlod, envMapLevels )); - float roughLevel = mix( lod , envMapLevels, roughness ); + float roughLevel = mix( lod , envMapLevels, roughness ); - return( textureLod( uEnvironmentTexture, tc, roughLevel ).rgb ); + return( textureLod( uEnvironmentTexture, tc, roughLevel ).rgb ); } |