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-rw-r--r--src/Runtime/res/effectlib/evalLightmaps.glsllib16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Runtime/res/effectlib/evalLightmaps.glsllib b/src/Runtime/res/effectlib/evalLightmaps.glsllib
index 1486cadc..1a9bc997 100644
--- a/src/Runtime/res/effectlib/evalLightmaps.glsllib
+++ b/src/Runtime/res/effectlib/evalLightmaps.glsllib
@@ -30,27 +30,27 @@
vec4 evalLightmap( in sampler2D sampler, in vec3 inCoords, in vec4 rotScale, in vec3 offset )
{
- vec3 uTransform = vec3(rotScale.x, rotScale.y, offset.x);
- vec3 vTransform = vec3(rotScale.z, rotScale.w, offset.y);
+ vec3 uTransform = vec3(rotScale.x, rotScale.y, offset.x);
+ vec3 vTransform = vec3(rotScale.z, rotScale.w, offset.y);
- vec2 transfCoord = vec2( dot( uTransform, inCoords ), dot( vTransform, inCoords ) );
+ vec2 transfCoord = vec2( dot( uTransform, inCoords ), dot( vTransform, inCoords ) );
- vec4 value = texture( sampler, transfCoord.xy);
+ vec4 value = texture( sampler, transfCoord.xy);
- return value;
+ return value;
}
vec4 evalIndirectLightmap( in sampler2D sampler, in vec3 inCoords, in vec4 rotScale, in vec3 offset )
{
- return evalLightmap( sampler, inCoords, rotScale, offset );
+ return evalLightmap( sampler, inCoords, rotScale, offset );
}
vec4 evalRadiosityLightmap( in sampler2D sampler, in vec3 inCoords, in vec4 rotScale, in vec3 offset )
{
- return evalLightmap( sampler, inCoords, rotScale, offset );
+ return evalLightmap( sampler, inCoords, rotScale, offset );
}
vec4 evalShadowLightmap( in sampler2D sampler, in vec3 inCoords, in vec4 rotScale, in vec3 offset )
{
- return evalLightmap( sampler, inCoords, rotScale, offset );
+ return evalLightmap( sampler, inCoords, rotScale, offset );
} \ No newline at end of file