diff options
Diffstat (limited to 'src/Runtime/res/effectlib/tessellationLinearCM.glsllib')
-rw-r--r-- | src/Runtime/res/effectlib/tessellationLinearCM.glsllib | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/Runtime/res/effectlib/tessellationLinearCM.glsllib b/src/Runtime/res/effectlib/tessellationLinearCM.glsllib index cd3b1645..d2bb90af 100644 --- a/src/Runtime/res/effectlib/tessellationLinearCM.glsllib +++ b/src/Runtime/res/effectlib/tessellationLinearCM.glsllib @@ -71,31 +71,31 @@ varying vec3 varWorldPosTC[]; void main() { #if QT3DS_ENABLE_WORLD_POSITION - ctWorldPos[0] = varWorldPos[0]; - ctWorldPos[1] = varWorldPos[1]; - ctWorldPos[2] = varWorldPos[2]; + ctWorldPos[0] = varWorldPos[0]; + ctWorldPos[1] = varWorldPos[1]; + ctWorldPos[2] = varWorldPos[2]; #endif - gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position; - tessShader( tessLevelOuter, tessLevelInner); + gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position; + tessShader( tessLevelOuter, tessLevelInner); - varObjPosTC[gl_InvocationID] = varObjPos[gl_InvocationID]; - varNormalTC[gl_InvocationID] = varNormal[gl_InvocationID]; + varObjPosTC[gl_InvocationID] = varObjPos[gl_InvocationID]; + varNormalTC[gl_InvocationID] = varNormal[gl_InvocationID]; #if QT3DS_ENABLE_UV0 - varTexCoord0TC[gl_InvocationID] = varTexCoord0[gl_InvocationID]; + varTexCoord0TC[gl_InvocationID] = varTexCoord0[gl_InvocationID]; #endif #if QT3DS_ENABLE_TEXTAN - varTangentTC[gl_InvocationID] = varTangent[gl_InvocationID]; - varObjTangentTC[gl_InvocationID] = varObjTangent[gl_InvocationID]; + varTangentTC[gl_InvocationID] = varTangent[gl_InvocationID]; + varObjTangentTC[gl_InvocationID] = varObjTangent[gl_InvocationID]; #endif #if QT3DS_ENABLE_BINORMAL - varBinormalTC[gl_InvocationID] = varBinormal[gl_InvocationID]; - varObjBinormalTC[gl_InvocationID] = varObjBinormal[gl_InvocationID]; + varBinormalTC[gl_InvocationID] = varBinormal[gl_InvocationID]; + varObjBinormalTC[gl_InvocationID] = varObjBinormal[gl_InvocationID]; #endif #if QT3DS_ENABLE_WORLD_POSITION - varWorldPosTC[gl_InvocationID] = varWorldPos[gl_InvocationID]; -#endif + varWorldPosTC[gl_InvocationID] = varWorldPos[gl_InvocationID]; +#endif } #endif @@ -143,29 +143,29 @@ varying vec3 VARYING_NAME(varWorldPos); #endif void main() { - vec4 pos = tessShader( ); + vec4 pos = tessShader( ); - gl_Position = model_view_projection_matrix * pos; + gl_Position = model_view_projection_matrix * pos; - VARYING_NAME(varObjPos) = gl_TessCoord.x * varObjPosTC[0] + gl_TessCoord.y * varObjPosTC[1] + gl_TessCoord.z * varObjPosTC[2]; - VARYING_NAME(varNormal) = gl_TessCoord.x * varNormalTC[0] + gl_TessCoord.y * varNormalTC[1] + gl_TessCoord.z * varNormalTC[2]; + VARYING_NAME(varObjPos) = gl_TessCoord.x * varObjPosTC[0] + gl_TessCoord.y * varObjPosTC[1] + gl_TessCoord.z * varObjPosTC[2]; + VARYING_NAME(varNormal) = gl_TessCoord.x * varNormalTC[0] + gl_TessCoord.y * varNormalTC[1] + gl_TessCoord.z * varNormalTC[2]; #if QT3DS_ENABLE_UV0 - VARYING_NAME(varTexCoord0) = gl_TessCoord.x * varTexCoord0TC[0] + gl_TessCoord.y * varTexCoord0TC[1] + gl_TessCoord.z * varTexCoord0TC[2]; -#endif + VARYING_NAME(varTexCoord0) = gl_TessCoord.x * varTexCoord0TC[0] + gl_TessCoord.y * varTexCoord0TC[1] + gl_TessCoord.z * varTexCoord0TC[2]; +#endif #if QT3DS_ENABLE_TEXTAN - VARYING_NAME(varTangent) = gl_TessCoord.x * varTangentTC[0] + gl_TessCoord.y * varTangentTC[1] + gl_TessCoord.z * varTangentTC[2]; - VARYING_NAME(varObjTangent) = gl_TessCoord.x * varObjTangentTC[0] + gl_TessCoord.y * varObjTangentTC[1] + gl_TessCoord.z * varObjTangentTC[2]; + VARYING_NAME(varTangent) = gl_TessCoord.x * varTangentTC[0] + gl_TessCoord.y * varTangentTC[1] + gl_TessCoord.z * varTangentTC[2]; + VARYING_NAME(varObjTangent) = gl_TessCoord.x * varObjTangentTC[0] + gl_TessCoord.y * varObjTangentTC[1] + gl_TessCoord.z * varObjTangentTC[2]; #endif #if QT3DS_ENABLE_BINORMAL - VARYING_NAME(varBinormal) = gl_TessCoord.x * varBinormalTC[0] + gl_TessCoord.y * varBinormalTC[1] + gl_TessCoord.z * varBinormalTC[2]; - VARYING_NAME(varObjBinormal) = gl_TessCoord.x * varObjBinormalTC[0] + gl_TessCoord.y * varObjBinormalTC[1] + gl_TessCoord.z * varObjBinormalTC[2]; + VARYING_NAME(varBinormal) = gl_TessCoord.x * varBinormalTC[0] + gl_TessCoord.y * varBinormalTC[1] + gl_TessCoord.z * varBinormalTC[2]; + VARYING_NAME(varObjBinormal) = gl_TessCoord.x * varObjBinormalTC[0] + gl_TessCoord.y * varObjBinormalTC[1] + gl_TessCoord.z * varObjBinormalTC[2]; #endif #if QT3DS_ENABLE_WORLD_POSITION - VARYING_NAME(varWorldPos) = gl_TessCoord.x * varWorldPosTC[0] + gl_TessCoord.y * varWorldPosTC[1] + gl_TessCoord.z * varWorldPosTC[2]; + VARYING_NAME(varWorldPos) = gl_TessCoord.x * varWorldPosTC[0] + gl_TessCoord.y * varWorldPosTC[1] + gl_TessCoord.z * varWorldPosTC[2]; #endif - VARYING_NAME(varNormal) = normalize(normal_matrix * VARYING_NAME(varNormal)); + VARYING_NAME(varNormal) = normalize(normal_matrix * VARYING_NAME(varNormal)); } #endif |