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Diffstat (limited to 'src/Runtime/res/effectlib/tessellationLinearCM.glsllib')
-rw-r--r--src/Runtime/res/effectlib/tessellationLinearCM.glsllib52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/Runtime/res/effectlib/tessellationLinearCM.glsllib b/src/Runtime/res/effectlib/tessellationLinearCM.glsllib
index cd3b1645..d2bb90af 100644
--- a/src/Runtime/res/effectlib/tessellationLinearCM.glsllib
+++ b/src/Runtime/res/effectlib/tessellationLinearCM.glsllib
@@ -71,31 +71,31 @@ varying vec3 varWorldPosTC[];
void main() {
#if QT3DS_ENABLE_WORLD_POSITION
- ctWorldPos[0] = varWorldPos[0];
- ctWorldPos[1] = varWorldPos[1];
- ctWorldPos[2] = varWorldPos[2];
+ ctWorldPos[0] = varWorldPos[0];
+ ctWorldPos[1] = varWorldPos[1];
+ ctWorldPos[2] = varWorldPos[2];
#endif
- gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
- tessShader( tessLevelOuter, tessLevelInner);
+ gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
+ tessShader( tessLevelOuter, tessLevelInner);
- varObjPosTC[gl_InvocationID] = varObjPos[gl_InvocationID];
- varNormalTC[gl_InvocationID] = varNormal[gl_InvocationID];
+ varObjPosTC[gl_InvocationID] = varObjPos[gl_InvocationID];
+ varNormalTC[gl_InvocationID] = varNormal[gl_InvocationID];
#if QT3DS_ENABLE_UV0
- varTexCoord0TC[gl_InvocationID] = varTexCoord0[gl_InvocationID];
+ varTexCoord0TC[gl_InvocationID] = varTexCoord0[gl_InvocationID];
#endif
#if QT3DS_ENABLE_TEXTAN
- varTangentTC[gl_InvocationID] = varTangent[gl_InvocationID];
- varObjTangentTC[gl_InvocationID] = varObjTangent[gl_InvocationID];
+ varTangentTC[gl_InvocationID] = varTangent[gl_InvocationID];
+ varObjTangentTC[gl_InvocationID] = varObjTangent[gl_InvocationID];
#endif
#if QT3DS_ENABLE_BINORMAL
- varBinormalTC[gl_InvocationID] = varBinormal[gl_InvocationID];
- varObjBinormalTC[gl_InvocationID] = varObjBinormal[gl_InvocationID];
+ varBinormalTC[gl_InvocationID] = varBinormal[gl_InvocationID];
+ varObjBinormalTC[gl_InvocationID] = varObjBinormal[gl_InvocationID];
#endif
#if QT3DS_ENABLE_WORLD_POSITION
- varWorldPosTC[gl_InvocationID] = varWorldPos[gl_InvocationID];
-#endif
+ varWorldPosTC[gl_InvocationID] = varWorldPos[gl_InvocationID];
+#endif
}
#endif
@@ -143,29 +143,29 @@ varying vec3 VARYING_NAME(varWorldPos);
#endif
void main() {
- vec4 pos = tessShader( );
+ vec4 pos = tessShader( );
- gl_Position = model_view_projection_matrix * pos;
+ gl_Position = model_view_projection_matrix * pos;
- VARYING_NAME(varObjPos) = gl_TessCoord.x * varObjPosTC[0] + gl_TessCoord.y * varObjPosTC[1] + gl_TessCoord.z * varObjPosTC[2];
- VARYING_NAME(varNormal) = gl_TessCoord.x * varNormalTC[0] + gl_TessCoord.y * varNormalTC[1] + gl_TessCoord.z * varNormalTC[2];
+ VARYING_NAME(varObjPos) = gl_TessCoord.x * varObjPosTC[0] + gl_TessCoord.y * varObjPosTC[1] + gl_TessCoord.z * varObjPosTC[2];
+ VARYING_NAME(varNormal) = gl_TessCoord.x * varNormalTC[0] + gl_TessCoord.y * varNormalTC[1] + gl_TessCoord.z * varNormalTC[2];
#if QT3DS_ENABLE_UV0
- VARYING_NAME(varTexCoord0) = gl_TessCoord.x * varTexCoord0TC[0] + gl_TessCoord.y * varTexCoord0TC[1] + gl_TessCoord.z * varTexCoord0TC[2];
-#endif
+ VARYING_NAME(varTexCoord0) = gl_TessCoord.x * varTexCoord0TC[0] + gl_TessCoord.y * varTexCoord0TC[1] + gl_TessCoord.z * varTexCoord0TC[2];
+#endif
#if QT3DS_ENABLE_TEXTAN
- VARYING_NAME(varTangent) = gl_TessCoord.x * varTangentTC[0] + gl_TessCoord.y * varTangentTC[1] + gl_TessCoord.z * varTangentTC[2];
- VARYING_NAME(varObjTangent) = gl_TessCoord.x * varObjTangentTC[0] + gl_TessCoord.y * varObjTangentTC[1] + gl_TessCoord.z * varObjTangentTC[2];
+ VARYING_NAME(varTangent) = gl_TessCoord.x * varTangentTC[0] + gl_TessCoord.y * varTangentTC[1] + gl_TessCoord.z * varTangentTC[2];
+ VARYING_NAME(varObjTangent) = gl_TessCoord.x * varObjTangentTC[0] + gl_TessCoord.y * varObjTangentTC[1] + gl_TessCoord.z * varObjTangentTC[2];
#endif
#if QT3DS_ENABLE_BINORMAL
- VARYING_NAME(varBinormal) = gl_TessCoord.x * varBinormalTC[0] + gl_TessCoord.y * varBinormalTC[1] + gl_TessCoord.z * varBinormalTC[2];
- VARYING_NAME(varObjBinormal) = gl_TessCoord.x * varObjBinormalTC[0] + gl_TessCoord.y * varObjBinormalTC[1] + gl_TessCoord.z * varObjBinormalTC[2];
+ VARYING_NAME(varBinormal) = gl_TessCoord.x * varBinormalTC[0] + gl_TessCoord.y * varBinormalTC[1] + gl_TessCoord.z * varBinormalTC[2];
+ VARYING_NAME(varObjBinormal) = gl_TessCoord.x * varObjBinormalTC[0] + gl_TessCoord.y * varObjBinormalTC[1] + gl_TessCoord.z * varObjBinormalTC[2];
#endif
#if QT3DS_ENABLE_WORLD_POSITION
- VARYING_NAME(varWorldPos) = gl_TessCoord.x * varWorldPosTC[0] + gl_TessCoord.y * varWorldPosTC[1] + gl_TessCoord.z * varWorldPosTC[2];
+ VARYING_NAME(varWorldPos) = gl_TessCoord.x * varWorldPosTC[0] + gl_TessCoord.y * varWorldPosTC[1] + gl_TessCoord.z * varWorldPosTC[2];
#endif
- VARYING_NAME(varNormal) = normalize(normal_matrix * VARYING_NAME(varNormal));
+ VARYING_NAME(varNormal) = normalize(normal_matrix * VARYING_NAME(varNormal));
}
#endif