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Diffstat (limited to 'tests/auto/runtime/Qt3DSRenderTestMathUtil.cpp')
-rw-r--r-- | tests/auto/runtime/Qt3DSRenderTestMathUtil.cpp | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/tests/auto/runtime/Qt3DSRenderTestMathUtil.cpp b/tests/auto/runtime/Qt3DSRenderTestMathUtil.cpp deleted file mode 100644 index f216faa2..00000000 --- a/tests/auto/runtime/Qt3DSRenderTestMathUtil.cpp +++ /dev/null @@ -1,118 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL-EXCEPT$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 as published by the Free Software -** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "Qt3DSRenderTestMathUtil.h" -#include <math.h> - -using namespace qt3ds; -using namespace qt3ds::render; - -#define QT3DS_RENDER_TEST_PI 3.14159265358979323846f - -inline float degreeToRad(float degree) -{ - return (degree * QT3DS_RENDER_TEST_PI) / 180.0f; -} - -void qt3ds::render::NvRenderTestMatrixFrustum(QT3DSMat44 *m, float l, float r, float b, float t, float n, - float f) -{ - float rightMinusLeftInv, topMinusBottomInv, farMinusNearInv, twoNear; - - rightMinusLeftInv = 1.0f / (r - l); - topMinusBottomInv = 1.0f / (t - b); - farMinusNearInv = 1.0f / (f - n); - twoNear = 2.0f * n; - - m->column0 = QT3DSVec4(twoNear * rightMinusLeftInv, 0, 0, 0); - m->column1 = QT3DSVec4(0, twoNear * topMinusBottomInv, 0, 0); - m->column2 = QT3DSVec4((r + l) * rightMinusLeftInv, (t + b) * topMinusBottomInv, - -(f + n) * farMinusNearInv, -1.0f); - m->column3 = QT3DSVec4(0, 0, -(twoNear * f) * farMinusNearInv, 0.0f); -} - -void qt3ds::render::NvGl2DemoMatrixOrtho(QT3DSMat44 *m, float l, float r, float b, float t, float n, - float f) -{ - float rightMinusLeftInv, topMinusBottomInv, farMinusNearInv; - - rightMinusLeftInv = 1.0f / (r - l); - topMinusBottomInv = 1.0f / (t - b); - farMinusNearInv = 1.0f / (f - n); - - m->column0 = QT3DSVec4(2.0f * rightMinusLeftInv, 0, 0, 0); - m->column1 = QT3DSVec4(0, 2.0f * topMinusBottomInv, 0, 0); - m->column2 = QT3DSVec4(0, 0, -2.0f * farMinusNearInv, 0); - m->column3 = QT3DSVec4(-(r + l) * rightMinusLeftInv, -(t + b) * topMinusBottomInv, - -(f + n) * farMinusNearInv, 1.0f); -} - -void qt3ds::render::NvRenderTestMatrixRotX(QT3DSMat44 *m, float angle) -{ - float rad = degreeToRad(angle); - float cosPhi = cos(rad); - float sinPhi = sin(rad); - - m->column0 = QT3DSVec4(1.0, 0.0, 0.0, 0.0); - m->column1 = QT3DSVec4(0.0, cosPhi, -sinPhi, 0.0); - m->column2 = QT3DSVec4(0.0, sinPhi, cosPhi, 0.0); - m->column3 = QT3DSVec4(0.0, 0.0, 0.0, 1.0); -} - -void qt3ds::render::NvRenderTestMatrixRotY(QT3DSMat44 *m, float angle) -{ - float rad = degreeToRad(angle); - float cosPhi = cos(rad); - float sinPhi = sin(rad); - - m->column0 = QT3DSVec4(cosPhi, 0.0, sinPhi, 0.0); - m->column1 = QT3DSVec4(0.0, 1.0, 0.0, 0.0); - m->column2 = QT3DSVec4(-sinPhi, 0.0, cosPhi, 0.0); - m->column3 = QT3DSVec4(0.0, 0.0, 0.0, 1.0); -} - -void qt3ds::render::NvRenderTestMatrixRotZ(QT3DSMat44 *m, float angle) -{ - float rad = degreeToRad(angle); - float cosPhi = cos(rad); - float sinPhi = sin(rad); - - m->column0 = QT3DSVec4(cosPhi, -sinPhi, 0.0, 0.0); - m->column1 = QT3DSVec4(sinPhi, cosPhi, 0.0, 0.0); - m->column2 = QT3DSVec4(0.0, 0.0, 1.0, 0.0); - m->column3 = QT3DSVec4(0.0, 0.0, 0.0, 1.0); -} - -void qt3ds::render::NvRenderTestMatrixTranslation(QT3DSMat44 *m, float x, float y, float z) -{ - m->column0 = QT3DSVec4(1.0, 0.0, 0.0, 0.0); - m->column1 = QT3DSVec4(0.0, 1.0, 0.0, 0.0); - m->column2 = QT3DSVec4(0.0, 0.0, 1.0, 0.0); - m->column3 = QT3DSVec4(x, y, z, 1.0); -} |