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-rw-r--r--tests/auto/runtime/base/Qt3DSRenderTestClear.cpp131
1 files changed, 0 insertions, 131 deletions
diff --git a/tests/auto/runtime/base/Qt3DSRenderTestClear.cpp b/tests/auto/runtime/base/Qt3DSRenderTestClear.cpp
deleted file mode 100644
index 8accb864..00000000
--- a/tests/auto/runtime/base/Qt3DSRenderTestClear.cpp
+++ /dev/null
@@ -1,131 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "Qt3DSRenderTestClear.h"
-#include "foundation/Qt3DSVec4.h"
-
-using namespace qt3ds;
-using namespace qt3ds::render;
-
-NVRenderTestClear::NVRenderTestClear()
-{
-}
-
-NVRenderTestClear::~NVRenderTestClear()
-{
-}
-
-bool NVRenderTestClear::isSupported(NVRenderContext *context)
-{
- return true;
-}
-
-////////////////////////////////
-// test for functionality
-////////////////////////////////
-
-static bool checkColor(int width, int height, unsigned char *pixels, const QT3DSVec3 &color)
-{
- unsigned char *pSrc = pixels;
-
- for (int h = 0; h < height; h++) {
- for (int w = 0; w < width; w++) {
- if (pSrc[0] != (unsigned char)color.x || pSrc[1] != (unsigned char)color.y
- || pSrc[2] != (unsigned char)color.z) {
- return false;
- }
-
- pSrc += 3;
- }
- }
-
- return true;
-}
-
-bool NVRenderTestClear::run(NVRenderContext *context, userContextData *pUserData)
-{
- bool success = true;
-
- success &= testColorClear(context, pUserData);
-
- // if successfull draw green otherwise a red
- if (success) {
- // set clear color to green
- context->SetClearColor(QT3DSVec4(0.0f, 1.0f, .0f, 1.f));
- context->Clear(NVRenderClearFlags(NVRenderClearValues::Color));
- } else {
- // set clear color to green
- context->SetClearColor(QT3DSVec4(1.0f, .0f, .0f, 1.f));
- context->Clear(NVRenderClearFlags(NVRenderClearValues::Color));
- }
-
- return success;
-}
-
-bool NVRenderTestClear::testColorClear(NVRenderContext *context, userContextData *pUserData)
-{
- // allocate buffer for readback
- NVAllocatorCallback &alloc(context->GetFoundation().getAllocator());
- QT3DSU32 size = pUserData->winHeight * pUserData->winHeight * 3 * sizeof(QT3DSU8);
- QT3DSU8 *pixels = (QT3DSU8 *)alloc.allocate(size, "testColorClear color clear", __FILE__, __LINE__);
-
- if (!pixels)
- return false;
-
- // set clear color to yellow
- context->SetClearColor(QT3DSVec4(1.0f, 1.0f, .0f, 0.f));
- context->Clear(NVRenderClearFlags(NVRenderClearValues::Color));
-
- // read back pixels
- context->ReadPixels(NVRenderRect(0, 0, pUserData->winHeight, pUserData->winHeight),
- NVRenderReadPixelFormats::RGB8, NVDataRef<QT3DSU8>(pixels, size));
- // check color
- bool passed =
- checkColor(pUserData->winHeight, pUserData->winHeight, pixels, QT3DSVec3(255.0f, 255.0f, .0f));
-
- alloc.deallocate(pixels);
-
- return passed;
-}
-
-////////////////////////////////
-// performance test
-////////////////////////////////
-bool NVRenderTestClear::runPerformance(NVRenderContext *context, userContextData *pUserData)
-{
- return true;
-}
-
-////////////////////////////////
-// test cleanup
-////////////////////////////////
-void NVRenderTestClear::cleanup(NVRenderContext *context, userContextData *pUserData)
-{
- context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f));
-}