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-rw-r--r--tests/auto/runtime/base/Qt3DSRenderTestPrimitives.cpp321
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diff --git a/tests/auto/runtime/base/Qt3DSRenderTestPrimitives.cpp b/tests/auto/runtime/base/Qt3DSRenderTestPrimitives.cpp
deleted file mode 100644
index d3c2423b..00000000
--- a/tests/auto/runtime/base/Qt3DSRenderTestPrimitives.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "Qt3DSRenderTestPrimitives.h"
-#include "../Qt3DSRenderTestMathUtil.h"
-#include "render/Qt3DSRenderShaderProgram.h"
-
-using namespace qt3ds;
-using namespace qt3ds::render;
-
-static const char *PassthroughVertShader()
-{
- return "uniform mat4 mat_mvp;\n"
- "attribute vec3 attr_pos; // Vertex pos\n"
- "void main()\n"
- "{\n"
- " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n"
- "}\n";
-}
-
-static const char *SimpleFragShader()
-{
- return "#ifdef GL_ES\n"
- "precision mediump float;\n"
- "#endif\n"
- "void main()\n"
- "{\n"
- "gl_FragColor = vec4(0, 1, 0, 1);\n"
- "}\n";
-}
-
-NVRenderTestPrimitives::NVRenderTestPrimitives()
-{
- _curTest = 0;
- _maxColumn = 4;
-}
-
-NVRenderTestPrimitives::~NVRenderTestPrimitives()
-{
-}
-
-bool NVRenderTestPrimitives::isSupported(NVRenderContext *context)
-{
- return true;
-}
-
-////////////////////////////////
-// test for functionality
-////////////////////////////////
-
-inline NVConstDataRef<QT3DSI8> toRef(const char *data)
-{
- size_t len = strlen(data) + 1;
- return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len);
-}
-
-bool NVRenderTestPrimitives::renderPrimitive(NVRenderContext *context,
- userContextData *pContextData,
- const Vertex *pVertexData, unsigned int vertexCount,
- const unsigned short *pIndexData,
- unsigned int indexCount,
- NVRenderDrawMode::Enum primType)
-{
- NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer;
- NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout;
- NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler;
- NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer;
- QT3DSMat44 mvp = QT3DSMat44::createIdentity();
- NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10);
-
- // create shaders
- NVRenderVertFragCompilationResult compResult = context->CompileSource(
- "NVRenderTestPrimitives shader", toRef(PassthroughVertShader()), toRef(SimpleFragShader()));
- if (!compResult.mShader) {
- return false;
- }
-
- unsigned int curY = 0;
- unsigned int curX = _curTest;
- if (_curTest >= _maxColumn) {
- curY = (_curTest / _maxColumn);
- curX = (_curTest % _maxColumn);
- }
-
- // set viewport
- context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize));
-
- // this is the layout
- NVRenderVertexBufferEntry entries[] = {
- NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0),
- };
-
- QT3DSU32 bufSize = vertexCount * sizeof(Vertex);
- NVDataRef<QT3DSU8> vertData((QT3DSU8 *)pVertexData, bufSize);
- mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize,
- 3 * sizeof(QT3DSF32), vertData);
- if (!mVertexBuffer) {
- qWarning() << "NVRenderTestPrimitives::Triangles: Failed to create vertex buffer";
- return false;
- }
-
- // index buffer
- if (pIndexData && indexCount) {
- bufSize = indexCount * sizeof(unsigned short);
- NVDataRef<QT3DSU8> idxData((QT3DSU8 *)pIndexData, bufSize);
- mIndexBuffer = context->CreateIndexBuffer(
- NVRenderBufferUsageType::Static, NVRenderComponentTypes::QT3DSU16, bufSize,
- NVConstDataRef<QT3DSU8>(reinterpret_cast<const QT3DSU8 *>(pIndexData), bufSize));
- if (!mIndexBuffer) {
- qWarning() << "NVRenderTestPrimitives::Triangles: Failed to create index buffer";
- return false;
- }
- }
-
- // create our attribute layout
- mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1));
- // create input Assembler
- QT3DSU32 strides = mVertexBuffer->GetStride();
- QT3DSU32 offsets = 0;
- mInputAssembler = context->CreateInputAssembler(
- mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr,
- toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1));
- if (!mInputAssembler) {
- qWarning() << "NVRenderTestPrimitives::Triangles: Failed to create inout assembler";
- return false;
- }
-
- // make input assembler active
- context->SetInputAssembler(mInputAssembler);
- // set program
- context->SetActiveShader(compResult.mShader);
- compResult.mShader->SetPropertyValue("mat_mvp", mvp);
-
- context->SetDepthTestEnabled(true);
- context->SetDepthWriteEnabled(true);
-
- // draw
- QT3DSU32 count = (mIndexBuffer.mPtr) ? indexCount : vertexCount;
- context->Draw(primType, count, 0);
-
- context->SetActiveShader(0);
- compResult.mShader->release();
-
- return true;
-}
-
-bool NVRenderTestPrimitives::run(NVRenderContext *context, userContextData *pUserData)
-{
- bool success = true;
- // conpute cell width
- _cellSize = pUserData->winWidth / _maxColumn;
-
- context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f));
- context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth));
-
- success &= triangles(context, pUserData);
- _curTest++;
- success &= triangleStrip(context, pUserData);
- _curTest++;
- success &= lines(context, pUserData);
- _curTest++;
- success &= lineStrip(context, pUserData);
- _curTest++;
- success &= trianglesIndexed(context, pUserData);
- _curTest++;
- success &= triangleStripIndexed(context, pUserData);
- _curTest++;
- success &= linesIndexed(context, pUserData);
- _curTest++;
- success &= lineStripIndexed(context, pUserData);
-
- // cleanup
- context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight));
-
- return success;
-}
-
-bool NVRenderTestPrimitives::triangles(NVRenderContext *context, userContextData *pUserData)
-{
- static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) },
- { QT3DSVec3(0.85, -0.9, 0) }, { QT3DSVec3(-0.85, 0.9, 0) },
- { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } };
-
- return renderPrimitive(context, pUserData, vertexPositions, 6, NULL, 0,
- NVRenderDrawMode::Triangles);
-}
-
-bool NVRenderTestPrimitives::triangleStrip(NVRenderContext *context, userContextData *pUserData)
-{
- const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0.0) },
- { QT3DSVec3(-0.9f, -0.9f, 0.0f) },
- { QT3DSVec3(0.9f, 0.9f, 0.0f) },
- { QT3DSVec3(0.9f, -0.9f, 0.0f) } };
-
- return renderPrimitive(context, pUserData, vertexPositions, 4, NULL, 0,
- NVRenderDrawMode::TriangleStrip);
-}
-
-bool NVRenderTestPrimitives::lines(NVRenderContext *context, userContextData *pUserData)
-{
- const Vertex vertexPositions[] = {
- { QT3DSVec3(0.9f, 0.9f, 0.0f) }, { QT3DSVec3(0.9f, -0.9f, 0.0f) },
- { QT3DSVec3(0.9f, -0.9f, 0.0f) }, { QT3DSVec3(-0.85f, -0.9f, 0.0f) },
- { QT3DSVec3(-0.85f, -0.9f, 0.0f) }, { QT3DSVec3(0.9f, 0.9f, 0.0f) },
- { QT3DSVec3(-0.9f, -0.9f, 0.0f) }, { QT3DSVec3(0.85f, 0.9f, 0.0f) },
- { QT3DSVec3(0.85f, 0.9f, 0.0f) }, { QT3DSVec3(-0.9f, 0.9f, 0.0f) },
- { QT3DSVec3(-0.9f, 0.9f, 0.0f) }, { QT3DSVec3(-0.9f, -0.9f, 0.0f) }
- };
-
- return renderPrimitive(context, pUserData, vertexPositions, 12, NULL, 0,
- NVRenderDrawMode::Lines);
-}
-
-bool NVRenderTestPrimitives::lineStrip(NVRenderContext *context, userContextData *pUserData)
-{
- const Vertex vertexPositions[] = {
- { QT3DSVec3(-0.9f, 0.9f, 0.0f) }, { QT3DSVec3(-0.9f, -0.9f, 0.0f) },
- { QT3DSVec3(0.9f, -0.9f, 0.0f) }, { QT3DSVec3(0.9f, 0.9f, 0.0f) },
- { QT3DSVec3(-0.9f, 0.9f, 0.0f) },
- };
-
- return renderPrimitive(context, pUserData, vertexPositions, 5, NULL, 0,
- NVRenderDrawMode::LineStrip);
-}
-
-bool NVRenderTestPrimitives::trianglesIndexed(NVRenderContext *context, userContextData *pUserData)
-{
- static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) },
- { QT3DSVec3(0.85, -0.9, 0) }, { QT3DSVec3(-0.85, 0.9, 0) },
- { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } };
-
- const unsigned short indices[] = { 0, 1, 2, 3, 4, 5 };
-
- return renderPrimitive(context, pUserData, vertexPositions, 6, indices, 6,
- NVRenderDrawMode::Triangles);
-}
-
-bool NVRenderTestPrimitives::triangleStripIndexed(NVRenderContext *context,
- userContextData *pUserData)
-{
- const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0.0) },
- { QT3DSVec3(-0.9f, -0.9f, 0.0f) },
- { QT3DSVec3(0.9f, 0.9f, 0.0f) },
- { QT3DSVec3(0.9f, -0.9f, 0.0f) } };
-
- const unsigned short indices[] = { 0, 1, 2, 3 };
-
- return renderPrimitive(context, pUserData, vertexPositions, 4, indices, 4,
- NVRenderDrawMode::TriangleStrip);
-}
-
-bool NVRenderTestPrimitives::linesIndexed(NVRenderContext *context, userContextData *pUserData)
-{
- const Vertex vertexPositions[] = {
- { QT3DSVec3(0.9f, 0.9f, 0.0f) }, { QT3DSVec3(0.9f, -0.9f, 0.0f) },
- { QT3DSVec3(-0.85f, -0.9f, 0.0f) }, { QT3DSVec3(-0.9f, -0.9f, 0.0f) },
- { QT3DSVec3(0.85f, 0.9f, 0.0f) }, { QT3DSVec3(-0.9f, 0.9f, 0.0f) },
- };
-
- const unsigned short indices[] = { 0, 1, 1, 2, 2, 0, 3, 4, 4, 5, 5, 3 };
-
- return renderPrimitive(context, pUserData, vertexPositions, 6, indices, 12,
- NVRenderDrawMode::Lines);
-}
-
-bool NVRenderTestPrimitives::lineStripIndexed(NVRenderContext *context, userContextData *pUserData)
-{
- const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0.0) },
- { QT3DSVec3(-0.9f, -0.9f, 0.0f) },
- { QT3DSVec3(0.9f, -0.9f, 0.0f) },
- { QT3DSVec3(0.9f, 0.9f, 0.0f) } };
-
- const unsigned short indices[] = { 0, 1, 2, 3, 0 };
-
- return renderPrimitive(context, pUserData, vertexPositions, 4, indices, 5,
- NVRenderDrawMode::LineStrip);
-}
-
-////////////////////////////////
-// performance test
-////////////////////////////////
-bool NVRenderTestPrimitives::runPerformance(NVRenderContext *context, userContextData *pUserData)
-{
- return true;
-}
-
-////////////////////////////////
-// test cleanup
-////////////////////////////////
-void NVRenderTestPrimitives::cleanup(NVRenderContext *context, userContextData *pUserData)
-{
- context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f));
- // dummy
- context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight));
-}