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-rw-r--r--tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.cpp401
1 files changed, 0 insertions, 401 deletions
diff --git a/tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.cpp b/tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.cpp
deleted file mode 100644
index a76bfa05..00000000
--- a/tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.cpp
+++ /dev/null
@@ -1,401 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "Qt3DSRenderTestProgramPipeline.h"
-#include "../Qt3DSRenderTestMathUtil.h"
-#include "render/Qt3DSRenderShaderProgram.h"
-#include "render/Qt3DSRenderProgramPipeline.h"
-
-#include <string>
-
-using namespace qt3ds;
-using namespace qt3ds::render;
-
-struct Vertex
-{
- QT3DSVec3 positions;
-};
-
-static const char *vertShader(std::string &prog, bool binESContext)
-{
- if (binESContext) {
- prog += "#version 310 es\n"
- "precision highp float;\n"
- "precision highp int;\n";
- } else {
- prog += "#version 430\n";
-
- prog += "out gl_PerVertex\n"
- "{\n"
- "\tvec4 gl_Position;\n"
- "\tfloat gl_PointSize;\n"
- "\tfloat gl_ClipDistance[];\n"
- "};\n";
- }
-
- prog += "uniform mat4 mat_mvp;\n"
- "in vec3 attr_pos; // Vertex pos\n"
- "in vec3 attr_col; // Vertex col\n"
- "out vec3 color; // output color\n"
- "void main()\n"
- "{\n"
- " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n"
- " color = attr_col;\n"
- "}\n";
-
- return prog.c_str();
-}
-
-static const char *fragShader(std::string &prog, bool binESContext)
-{
- if (binESContext) {
- prog += "#version 300 es\n"
- "precision highp float;\n"
- "precision highp int;\n";
- } else {
- prog += "#version 430\n";
- }
-
- prog += "in vec3 color; // input color\n"
- "out vec4 fragColor;\n"
- "void main()\n"
- "{\n"
- " fragColor = vec4( color, 1.0);\n"
- "}\n";
-
- return prog.c_str();
-}
-
-NVRenderTestProgramPipeline::NVRenderTestProgramPipeline()
-{
- _curTest = 0;
- _maxColumn = 4;
-}
-
-NVRenderTestProgramPipeline::~NVRenderTestProgramPipeline()
-{
-}
-
-bool NVRenderTestProgramPipeline::isSupported(NVRenderContext *context)
-{
- return context->IsProgramPipelineSupported();
-}
-
-////////////////////////////////
-// test for functionality
-////////////////////////////////
-
-inline NVConstDataRef<QT3DSI8> toRef(const char *data)
-{
- size_t len = strlen(data) + 1;
- return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len);
-}
-
-bool NVRenderTestProgramPipeline::run(NVRenderContext *context, userContextData *pUserData)
-{
- bool success = true;
- // conpute cell width
- _cellSize = pUserData->winWidth / _maxColumn;
-
- context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f));
- context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth));
-
- success &= vertFragSeparateTest(context, pUserData);
- _curTest++;
- success &= vertFragCombinedTest(context, pUserData);
- _curTest++;
-
- // cleanup
- context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight));
-
- return success;
-}
-
-bool NVRenderTestProgramPipeline::vertFragSeparateTest(NVRenderContext *context,
- userContextData *pUserData)
-{
- static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0) },
- { QT3DSVec3(0.9, -0.9, 0) },
- { QT3DSVec3(0.0, 0.9, 0) } };
-
- static const Vertex vertexColors[] = { { QT3DSVec3(0.0, 1.0, 0.0) },
- { QT3DSVec3(0.0, 1.0, 0.0) },
- { QT3DSVec3(0.0, 1.0, 0.0) } };
-
- NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer;
- NVScopedRefCounted<NVRenderVertexBuffer> mColorBuffer;
- NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout;
- NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler;
- NVScopedRefCounted<NVRenderProgramPipeline> mProgramPipeline;
- NVRenderVertexBuffer *attribBuffers[2];
- QT3DSMat44 mvp = QT3DSMat44::createIdentity();
- NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10);
- qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0);
-
- // create shaders
- std::string vtxProg;
- std::string frgProg;
- NVRenderVertFragCompilationResult vtxResult = context->CompileSource(
- "NVRenderTestProgramPipeline vertex shader",
- toRef(vertShader(vtxProg, isGLESContext(context))), NVConstDataRef<QT3DSI8>(),
- NVConstDataRef<QT3DSI8>(), NVConstDataRef<QT3DSI8>(), NVConstDataRef<QT3DSI8>(), true);
- if (!vtxResult.mShader) {
- return false;
- }
-
- NVRenderVertFragCompilationResult fragResult = context->CompileSource(
- "NVRenderTestProgramPipeline fragment shader", NVConstDataRef<QT3DSI8>(),
- toRef(fragShader(frgProg, isGLESContext(context))), NVConstDataRef<QT3DSI8>(),
- NVConstDataRef<QT3DSI8>(), NVConstDataRef<QT3DSI8>(), true);
-
- if (!fragResult.mShader) {
- return false;
- }
-
- // setup program pipeline
- mProgramPipeline = context->CreateProgramPipeline();
- if (!mProgramPipeline) {
- qWarning() << "NVRenderTestProgramPipeline: Failed to create program pipeline";
- return false;
- }
-
- mProgramPipeline->SetProgramStages(vtxResult.mShader,
- NVRenderShaderTypeFlags(NVRenderShaderTypeValue::Vertex));
- mProgramPipeline->SetProgramStages(fragResult.mShader,
- NVRenderShaderTypeFlags(NVRenderShaderTypeValue::Fragment));
-
- unsigned int curY = 0;
- unsigned int curX = _curTest;
- if (_curTest >= _maxColumn) {
- curY = (_curTest / _maxColumn);
- curX = (_curTest % _maxColumn);
- }
-
- // set viewport
- context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize));
-
- // this is the layout
- NVRenderVertexBufferEntry entries[] = {
- NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0, 0),
- NVRenderVertexBufferEntry("attr_col", NVRenderComponentTypes::QT3DSF32, 3, 0, 1),
- };
-
- // position buffer
- QT3DSU32 bufSize = 3 * sizeof(Vertex);
- NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize);
- mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize,
- 3 * sizeof(QT3DSF32), vertData);
- if (!mVertexBuffer) {
- qWarning() << "NVRenderTestAttribBuffers: Failed to create vertex buffer";
- return false;
- }
- // color buffer
- NVDataRef<QT3DSU8> colorData((QT3DSU8 *)vertexColors, bufSize);
- mColorBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize,
- 3 * sizeof(QT3DSF32), colorData);
- if (!mColorBuffer) {
- qWarning() << "NVRenderTestAttribBuffers: Failed to create color buffer";
- return false;
- }
-
- attribBuffers[0] = mVertexBuffer;
- attribBuffers[1] = mColorBuffer;
-
- // create our attribute layout
- mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 2));
- // create input Assembler
- QT3DSU32 strides[2];
- QT3DSU32 offsets[2];
- strides[0] = mVertexBuffer->GetStride();
- offsets[0] = 0;
- strides[1] = mColorBuffer->GetStride();
- offsets[1] = 0;
-
- mInputAssembler = context->CreateInputAssembler(
- mAttribLayout, NVConstDataRef<NVRenderVertexBuffer *>(attribBuffers, 2), NULL,
- toConstDataRef(strides, 2), toConstDataRef(offsets, 2), NVRenderDrawMode::Triangles);
- if (!mInputAssembler) {
- qWarning() << "NVRenderTestAttribBuffers: Failed to create input assembler";
- return false;
- }
-
- // make input assembler active
- context->SetInputAssembler(mInputAssembler);
- // set program
- context->SetActiveProgramPipeline(mProgramPipeline);
- vtxResult.mShader->SetPropertyValue("mat_mvp", mvp);
- // set color
- vtxResult.mShader->SetPropertyValue("color", color);
-
- context->SetDepthTestEnabled(true);
- context->SetDepthWriteEnabled(true);
-
- // draw
- context->Draw(mInputAssembler->GetPrimitiveType(), 3, 0);
-
- context->SetActiveProgramPipeline(0);
- return true;
-}
-
-bool NVRenderTestProgramPipeline::vertFragCombinedTest(NVRenderContext *context,
- userContextData *pUserData)
-{
- static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0) },
- { QT3DSVec3(0.9, -0.9, 0) },
- { QT3DSVec3(0.0, 0.9, 0) } };
-
- static const Vertex vertexColors[] = { { QT3DSVec3(0.0, 1.0, 0.0) },
- { QT3DSVec3(0.0, 1.0, 0.0) },
- { QT3DSVec3(0.0, 1.0, 0.0) } };
-
- NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer;
- NVScopedRefCounted<NVRenderVertexBuffer> mColorBuffer;
- NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout;
- NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler;
- NVScopedRefCounted<NVRenderProgramPipeline> mProgramPipeline;
- NVRenderVertexBuffer *attribBuffers[2];
- QT3DSMat44 mvp = QT3DSMat44::createIdentity();
- NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10);
- qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0);
-
- // create shaders
- std::string vtxProg;
- std::string frgProg;
- NVRenderVertFragCompilationResult compResult = context->CompileSource(
- "NVRenderTestProgramPipeline vertex shader",
- toRef(vertShader(vtxProg, isGLESContext(context))),
- toRef(fragShader(frgProg, isGLESContext(context))), NVConstDataRef<QT3DSI8>(),
- NVConstDataRef<QT3DSI8>(), NVConstDataRef<QT3DSI8>(), true);
- if (!compResult.mShader) {
- return false;
- }
-
- // setup program pipeline
- mProgramPipeline = context->CreateProgramPipeline();
- if (!mProgramPipeline) {
- qWarning() << "NVRenderTestProgramPipeline: Failed to create program pipeline";
- return false;
- }
-
- mProgramPipeline->SetProgramStages(
- compResult.mShader, NVRenderShaderTypeFlags(NVRenderShaderTypeValue::Vertex
- | NVRenderShaderTypeValue::Fragment));
-
- unsigned int curY = 0;
- unsigned int curX = _curTest;
- if (_curTest >= _maxColumn) {
- curY = (_curTest / _maxColumn);
- curX = (_curTest % _maxColumn);
- }
-
- // set viewport
- context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize));
-
- // this is the layout
- NVRenderVertexBufferEntry entries[] = {
- NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0, 0),
- NVRenderVertexBufferEntry("attr_col", NVRenderComponentTypes::QT3DSF32, 3, 0, 1),
- };
-
- // position buffer
- QT3DSU32 bufSize = 3 * sizeof(Vertex);
- NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize);
- mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize,
- 3 * sizeof(QT3DSF32), vertData);
- if (!mVertexBuffer) {
- qWarning() << "NVRenderTestAttribBuffers: Failed to create vertex buffer";
- return false;
- }
- // color buffer
- NVDataRef<QT3DSU8> colorData((QT3DSU8 *)vertexColors, bufSize);
- mColorBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize,
- 3 * sizeof(QT3DSF32), colorData);
- if (!mColorBuffer) {
- qWarning() << "NVRenderTestAttribBuffers: Failed to create color buffer";
- return false;
- }
-
- attribBuffers[0] = mVertexBuffer;
- attribBuffers[1] = mColorBuffer;
-
- // create our attribute layout
- mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 2));
- // create input Assembler
- QT3DSU32 strides[2];
- QT3DSU32 offsets[2];
- strides[0] = mVertexBuffer->GetStride();
- offsets[0] = 0;
- strides[1] = mColorBuffer->GetStride();
- offsets[1] = 0;
-
- mInputAssembler = context->CreateInputAssembler(
- mAttribLayout, NVConstDataRef<NVRenderVertexBuffer *>(attribBuffers, 2), NULL,
- toConstDataRef(strides, 2), toConstDataRef(offsets, 2), NVRenderDrawMode::Triangles);
- if (!mInputAssembler) {
- qWarning() << "NVRenderTestAttribBuffers: Failed to create input assembler";
- return false;
- }
-
- // make input assembler active
- context->SetInputAssembler(mInputAssembler);
- // set program
- context->SetActiveProgramPipeline(mProgramPipeline);
- compResult.mShader->SetPropertyValue("mat_mvp", mvp);
- // set color
- compResult.mShader->SetPropertyValue("color", color);
-
- context->SetDepthTestEnabled(true);
- context->SetDepthWriteEnabled(true);
-
- // draw
- context->Draw(mInputAssembler->GetPrimitiveType(), 3, 0);
-
- context->SetActiveProgramPipeline(0);
-
- return true;
-}
-
-////////////////////////////////
-// performance test
-////////////////////////////////
-bool NVRenderTestProgramPipeline::runPerformance(NVRenderContext *context,
- userContextData *pUserData)
-{
- return true;
-}
-
-////////////////////////////////
-// test cleanup
-////////////////////////////////
-void NVRenderTestProgramPipeline::cleanup(NVRenderContext *context, userContextData *pUserData)
-{
- context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f));
- // dummy
- context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight));
-}