diff options
Diffstat (limited to 'tests/auto/runtime/base/Qt3DSRenderTestTimerQuery.cpp')
-rw-r--r-- | tests/auto/runtime/base/Qt3DSRenderTestTimerQuery.cpp | 436 |
1 files changed, 0 insertions, 436 deletions
diff --git a/tests/auto/runtime/base/Qt3DSRenderTestTimerQuery.cpp b/tests/auto/runtime/base/Qt3DSRenderTestTimerQuery.cpp deleted file mode 100644 index bf8ff0e3..00000000 --- a/tests/auto/runtime/base/Qt3DSRenderTestTimerQuery.cpp +++ /dev/null @@ -1,436 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL-EXCEPT$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 as published by the Free Software -** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "Qt3DSRenderTestTimerQuery.h" -#include "../Qt3DSRenderTestMathUtil.h" -#include "render/Qt3DSRenderShaderProgram.h" -#include "render/Qt3DSRenderTimerQuery.h" - -#include <string> - -using namespace qt3ds; -using namespace qt3ds::render; - -static const char *vertShader(std::string &prog, bool binESContext) -{ - if (binESContext) { - prog += "#version 300 es\n" - "precision highp float;\n" - "precision highp int;\n"; - } else { - prog += "#version 330\n"; - } - - prog += "uniform mat4 mat_mvp;\n" - "in vec3 attr_pos; // Vertex pos\n" - "void main()\n" - "{\n" - " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n" - "}\n"; - - return prog.c_str(); -} - -static const char *fragShader(std::string &prog, bool binESContext) -{ - if (binESContext) { - prog += "#version 300 es\n" - "precision highp float;\n" - "precision highp int;\n"; - } else { - prog += "#version 330\n"; - } - - prog += "uniform vec3 color;\n" - "out vec4 fragColor;\n" - "void main()\n" - "{\n" - " fragColor = vec4(color, 1.0);\n" - "}\n"; - - return prog.c_str(); -} - -struct Vertex -{ - QT3DSVec3 positions; -}; - -static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, - { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(-0.9, 0.9, 0) }, - { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; - -NVRenderTestTimerQuery::NVRenderTestTimerQuery() -{ - _curTest = 0; - _maxColumn = 4; -} - -NVRenderTestTimerQuery::~NVRenderTestTimerQuery() -{ -} - -bool NVRenderTestTimerQuery::isSupported(NVRenderContext *context) -{ - return context->IsTimerQuerySupported(); -} - -//////////////////////////////// -// test for functionality -//////////////////////////////// - -inline NVConstDataRef<QT3DSI8> toRef(const char *data) -{ - size_t len = strlen(data) + 1; - return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); -} - -bool NVRenderTestTimerQuery::run(NVRenderContext *context, userContextData *pUserData) -{ - bool success = true; - // conpute cell width - _cellSize = pUserData->winWidth / _maxColumn; - - context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); - context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); - - success &= timerTest(context, pUserData); - _curTest++; - success &= absoluteTimerTest(context, pUserData); - _curTest++; - - // cleanup - context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); - - return success; -} - -bool NVRenderTestTimerQuery::renderQuad(NVRenderContext *context, userContextData *pUserData, - QT3DSVec3 color) -{ - NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; - NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; - NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; - QT3DSMat44 mvp = QT3DSMat44::createIdentity(); - NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); - - // create shaders - std::string vtxProg; - std::string frgProg; - NVRenderVertFragCompilationResult compResult = context->CompileSource( - "NVRenderTestTimerQuery shader", toRef(vertShader(vtxProg, isGLESContext(context))), - toRef(fragShader(frgProg, isGLESContext(context)))); - if (!compResult.mShader) { - return false; - } - - unsigned int curY = 0; - unsigned int curX = _curTest; - if (_curTest >= _maxColumn) { - curY = (_curTest / _maxColumn); - curX = (_curTest % _maxColumn); - } - - // set viewport - context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); - - // this is the layout - NVRenderVertexBufferEntry entries[] = { - NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), - }; - - QT3DSU32 bufSize = 6 * sizeof(Vertex); - NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); - mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, - 3 * sizeof(QT3DSF32), vertData); - if (!mVertexBuffer) { - qWarning() << "NVRenderTestTimerQuery: Failed to create vertex buffer"; - return false; - } - - // create our attribute layout - mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); - // create input Assembler - QT3DSU32 strides = mVertexBuffer->GetStride(); - QT3DSU32 offsets = 0; - mInputAssembler = - context->CreateInputAssembler(mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), NULL, - toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); - if (!mInputAssembler) { - qWarning() << "NVRenderTestTimerQuery: Failed to create input assembler"; - return false; - } - - // make input assembler active - context->SetInputAssembler(mInputAssembler); - // set program - context->SetActiveShader(compResult.mShader); - compResult.mShader->SetPropertyValue("mat_mvp", mvp); - // set color - compResult.mShader->SetPropertyValue("color", color); - - context->SetDepthTestEnabled(true); - context->SetDepthWriteEnabled(true); - - // draw - context->Draw(NVRenderDrawMode::Triangles, 6, 0); - - context->SetActiveShader(0); - compResult.mShader->release(); - - return true; -} - -bool NVRenderTestTimerQuery::timerTest(NVRenderContext *context, userContextData *pUserData) -{ - NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; - NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; - NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; - QT3DSMat44 mvp = QT3DSMat44::createIdentity(); - QT3DSMat44 proj = QT3DSMat44::createIdentity(); - NvGl2DemoMatrixOrtho(&proj, -1, 1, -1, 1, -10, 10); - QT3DSVec3 color(1.0, 1.0, 0.0); - - // create shaders - std::string vtxProg; - std::string frgProg; - NVRenderVertFragCompilationResult compResult = context->CompileSource( - "NVRenderTestTimerQuery shader", toRef(vertShader(vtxProg, isGLESContext(context))), - toRef(fragShader(frgProg, isGLESContext(context)))); - if (!compResult.mShader) { - return false; - } - - unsigned int curY = 0; - unsigned int curX = _curTest; - if (_curTest >= _maxColumn) { - curY = (_curTest / _maxColumn); - curX = (_curTest % _maxColumn); - } - - // set viewport - context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); - - // this is the layout - NVRenderVertexBufferEntry entries[] = { - NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), - }; - - QT3DSU32 bufSize = 6 * sizeof(Vertex); - NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); - mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, - 3 * sizeof(QT3DSF32), vertData); - if (!mVertexBuffer) { - qWarning() << "NVRenderTestTimerQuery: Failed to create vertex buffer"; - return false; - } - - // create our attribute layout - mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); - // create input Assembler - QT3DSU32 strides = mVertexBuffer->GetStride(); - QT3DSU32 offsets = 0; - mInputAssembler = - context->CreateInputAssembler(mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), NULL, - toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); - if (!mInputAssembler) { - qWarning() << "NVRenderTestTimerQuery: Failed to create input assembler"; - return false; - } - - // make input assembler active - context->SetInputAssembler(mInputAssembler); - - // setup translation - QT3DSMat44 transZ; - NvRenderTestMatrixTranslation(&transZ, 0.0, 0.0, 0.2); - mvp = transZ * proj; - - // set program - context->SetActiveShader(compResult.mShader); - compResult.mShader->SetPropertyValue("mat_mvp", mvp); - // set color - compResult.mShader->SetPropertyValue("color", color); - - context->SetDepthTestEnabled(true); - context->SetDepthWriteEnabled(true); - - NVScopedRefCounted<NVRenderTimerQuery> pQuery = context->CreateTimerQuery(); - - // render 1000 quads this should take at least some amount of time - pQuery->Begin(); - for (QT3DSI32 i = 0; i < 1000; i++) { - context->Draw(NVRenderDrawMode::Triangles, 6, 0); - } - pQuery->End(); - - // get elapsed time in nano seconds - QT3DSU64 result = 0; - pQuery->GetResult(&result); - // convert to milli second - QT3DSF64 elapsed = double(result) / 1e06; - - /// it should take at least a fraction of a milli second - if (elapsed > 0.0) - color.x = 0.0; // right - else - color.y = 0.0; // wrong - - context->SetActiveShader(0); - compResult.mShader->release(); - - renderQuad(context, pUserData, color); - - return (elapsed > 0.0); -} - -bool NVRenderTestTimerQuery::absoluteTimerTest(NVRenderContext *context, userContextData *pUserData) -{ - NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; - NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; - NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; - QT3DSMat44 mvp = QT3DSMat44::createIdentity(); - QT3DSMat44 proj = QT3DSMat44::createIdentity(); - NvGl2DemoMatrixOrtho(&proj, -1, 1, -1, 1, -10, 10); - QT3DSVec3 color(1.0, 1.0, 0.0); - - // create shaders - std::string vtxProg; - std::string frgProg; - NVRenderVertFragCompilationResult compResult = context->CompileSource( - "NVRenderTestTimerQuery shader", toRef(vertShader(vtxProg, isGLESContext(context))), - toRef(fragShader(frgProg, isGLESContext(context)))); - if (!compResult.mShader) { - return false; - } - - unsigned int curY = 0; - unsigned int curX = _curTest; - if (_curTest >= _maxColumn) { - curY = (_curTest / _maxColumn); - curX = (_curTest % _maxColumn); - } - - // set viewport - context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); - - // this is the layout - NVRenderVertexBufferEntry entries[] = { - NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), - }; - - QT3DSU32 bufSize = 6 * sizeof(Vertex); - NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); - mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, - 3 * sizeof(QT3DSF32), vertData); - if (!mVertexBuffer) { - qWarning() << "NVRenderTestTimerQuery: Failed to create vertex buffer"; - return false; - } - - // create our attribute layout - mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); - // create input Assembler - QT3DSU32 strides = mVertexBuffer->GetStride(); - QT3DSU32 offsets = 0; - mInputAssembler = - context->CreateInputAssembler(mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), NULL, - toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); - if (!mInputAssembler) { - qWarning() << "NVRenderTestTimerQuery: Failed to create input assembler"; - return false; - } - - // make input assembler active - context->SetInputAssembler(mInputAssembler); - - // setup translation - QT3DSMat44 transZ; - NvRenderTestMatrixTranslation(&transZ, 0.0, 0.0, 0.2); - mvp = transZ * proj; - - // set program - context->SetActiveShader(compResult.mShader); - compResult.mShader->SetPropertyValue("mat_mvp", mvp); - // set color - compResult.mShader->SetPropertyValue("color", color); - - context->SetDepthTestEnabled(true); - context->SetDepthWriteEnabled(true); - - NVScopedRefCounted<NVRenderTimerQuery> pQueryStart = context->CreateTimerQuery(); - NVScopedRefCounted<NVRenderTimerQuery> pQueryEnd = context->CreateTimerQuery(); - - // render 1000 quads this should take at least some amount of time - pQueryStart->SetTimerQuery(); - for (QT3DSI32 i = 0; i < 1000; i++) { - context->Draw(NVRenderDrawMode::Triangles, 6, 0); - } - pQueryEnd->SetTimerQuery(); - - // get absolute time in nano seconds - QT3DSU64 start = 0; - pQueryStart->GetResult(&start); - QT3DSU64 end = 0; - pQueryEnd->GetResult(&end); - - // convert to milli second - QT3DSF64 elapsed = double(end - start) / 1e06; - - // it should take at least a fraction of a milli second - if (elapsed > 0.0) - color.x = 0.0; // right - else - color.y = 0.0; // wrong - - context->SetActiveShader(0); - compResult.mShader->release(); - - renderQuad(context, pUserData, color); - - return (elapsed > 0.0); -} - -//////////////////////////////// -// performance test -//////////////////////////////// -bool NVRenderTestTimerQuery::runPerformance(NVRenderContext *context, userContextData *pUserData) -{ - return true; -} - -//////////////////////////////// -// test cleanup -//////////////////////////////// -void NVRenderTestTimerQuery::cleanup(NVRenderContext *context, userContextData *pUserData) -{ - context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f)); - // dummy - context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); -} |