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-rw-r--r--tests/auto/runtime/geometry/Qt3DSRenderTestOcclusionQuery.cpp367
1 files changed, 0 insertions, 367 deletions
diff --git a/tests/auto/runtime/geometry/Qt3DSRenderTestOcclusionQuery.cpp b/tests/auto/runtime/geometry/Qt3DSRenderTestOcclusionQuery.cpp
deleted file mode 100644
index 1bb0b160..00000000
--- a/tests/auto/runtime/geometry/Qt3DSRenderTestOcclusionQuery.cpp
+++ /dev/null
@@ -1,367 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "Qt3DSRenderTestOcclusionQuery.h"
-#include "../Qt3DSRenderTestMathUtil.h"
-#include "render/Qt3DSRenderShaderProgram.h"
-#include "render/Qt3DSRenderOcclusionQuery.h"
-
-#include <string>
-
-using namespace qt3ds;
-using namespace qt3ds::render;
-
-static const char *vertShader(std::string &prog, bool binESContext)
-{
- if (binESContext) {
- prog += "#version 300 es\n"
- "precision highp float;\n"
- "precision highp int;\n";
- } else {
- prog += "#version 330\n";
- }
-
- prog += "uniform mat4 mat_mvp;\n"
- "in vec3 attr_pos; // Vertex pos\n"
- "void main()\n"
- "{\n"
- " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n"
- "}\n";
-
- return prog.c_str();
-}
-
-static const char *fragShader(std::string &prog, bool binESContext)
-{
- if (binESContext) {
- prog += "#version 300 es\n"
- "precision highp float;\n"
- "precision highp int;\n";
- } else {
- prog += "#version 330\n";
- }
-
- prog += "uniform vec3 color;\n"
- "out vec4 fragColor;\n"
- "void main()\n"
- "{\n"
- " fragColor = vec4(color, 1.0);\n"
- "}\n";
-
- return prog.c_str();
-}
-
-struct Vertex
-{
- QT3DSVec3 positions;
-};
-
-static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) },
- { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(-0.9, 0.9, 0) },
- { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } };
-
-static const Vertex largeQuadPositions[] = { { QT3DSVec3(-0.7, 0.7, 0) }, { QT3DSVec3(-0.7, -0.7, 0) },
- { QT3DSVec3(0.7, -0.7, 0) }, { QT3DSVec3(-0.7, 0.7, 0) },
- { QT3DSVec3(0.7, -0.7, 0) }, { QT3DSVec3(0.7, 0.7, 0) } };
-
-static const Vertex smallQuadPositions[] = { { QT3DSVec3(-0.5, 0.5, 0) }, { QT3DSVec3(-0.5, -0.5, 0) },
- { QT3DSVec3(0.5, -0.5, 0) }, { QT3DSVec3(-0.5, 0.5, 0) },
- { QT3DSVec3(0.5, -0.5, 0) }, { QT3DSVec3(0.5, 0.5, 0) } };
-
-NVRenderTestOcclusionQuery::NVRenderTestOcclusionQuery()
-{
- _curTest = 0;
- _maxColumn = 4;
-}
-
-NVRenderTestOcclusionQuery::~NVRenderTestOcclusionQuery()
-{
-}
-
-bool NVRenderTestOcclusionQuery::isSupported(NVRenderContext *context)
-{
- return context->IsSampleQuerySupported();
-}
-
-////////////////////////////////
-// test for functionality
-////////////////////////////////
-
-inline NVConstDataRef<QT3DSI8> toRef(const char *data)
-{
- size_t len = strlen(data) + 1;
- return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len);
-}
-
-bool NVRenderTestOcclusionQuery::run(NVRenderContext *context, userContextData *pUserData)
-{
- bool success = true;
- // conpute cell width
- _cellSize = pUserData->winWidth / _maxColumn;
-
- context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f));
- context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth));
-
- success &= occlusionPassTest(context, pUserData);
- _curTest++;
- success &= occlusionFailTest(context, pUserData);
- _curTest++;
-
- // cleanup
- context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight));
-
- return success;
-}
-
-bool NVRenderTestOcclusionQuery::renderQuad(NVRenderContext *context, userContextData *pUserData,
- QT3DSVec3 color)
-{
- NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer;
- NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout;
- NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler;
- QT3DSMat44 mvp = QT3DSMat44::createIdentity();
- NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10);
-
- // create shaders
- std::string vtxProg;
- std::string frgProg;
- NVRenderVertFragCompilationResult compResult = context->CompileSource(
- "NVRenderTestOcclusionQuery shader", toRef(vertShader(vtxProg, isGLESContext(context))),
- toRef(fragShader(frgProg, isGLESContext(context))));
- if (!compResult.mShader) {
- return false;
- }
-
- unsigned int curY = 0;
- unsigned int curX = _curTest;
- if (_curTest >= _maxColumn) {
- curY = (_curTest / _maxColumn);
- curX = (_curTest % _maxColumn);
- }
-
- // set viewport
- context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize));
-
- // this is the layout
- NVRenderVertexBufferEntry entries[] = {
- NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0),
- };
-
- QT3DSU32 bufSize = 6 * sizeof(Vertex);
- NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize);
- mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize,
- 3 * sizeof(QT3DSF32), vertData);
- if (!mVertexBuffer) {
- qWarning() << "NVRenderTestOcclusionQuery: Failed to create vertex buffer";
- return false;
- }
-
- // create our attribute layout
- mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1));
- // create input Assembler
- QT3DSU32 strides = mVertexBuffer->GetStride();
- QT3DSU32 offsets = 0;
- mInputAssembler =
- context->CreateInputAssembler(mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), NULL,
- toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1));
- if (!mInputAssembler) {
- qWarning() << "NVRenderTestOcclusionQuery: Failed to create input assembler";
- return false;
- }
-
- // make input assembler active
- context->SetInputAssembler(mInputAssembler);
- // set program
- context->SetActiveShader(compResult.mShader);
- compResult.mShader->SetPropertyValue("mat_mvp", mvp);
- // set color
- compResult.mShader->SetPropertyValue("color", color);
-
- context->SetDepthTestEnabled(true);
- context->SetDepthWriteEnabled(true);
-
- // draw
- context->Draw(NVRenderDrawMode::Triangles, 6, 0);
-
- context->SetActiveShader(0);
- compResult.mShader->release();
-
- return true;
-}
-
-void NVRenderTestOcclusionQuery::renderPrim(NVRenderContext *context, userContextData *pUserData,
- void *pData, float zOffset, QT3DSVec3 color,
- NVRenderOcclusionQuery *pQuery)
-{
- NVScopedRefCounted<NVRenderVertexBuffer> mVB;
- NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout;
- NVScopedRefCounted<NVRenderInputAssembler> mIA;
- Vertex *pVtxData = (Vertex *)pData;
- QT3DSMat44 proj = QT3DSMat44::createIdentity();
- QT3DSMat44 mvp = QT3DSMat44::createIdentity();
- NvGl2DemoMatrixOrtho(&proj, -1, 1, -1, 1, -10, 10);
-
- context->SetDepthTestEnabled(true);
- context->SetDepthWriteEnabled(true);
-
- // create shaders
- std::string vtxProg;
- std::string frgProg;
- NVRenderVertFragCompilationResult compResult = context->CompileSource(
- "NVRenderTestOcclusionQuery shader", toRef(vertShader(vtxProg, isGLESContext(context))),
- toRef(fragShader(frgProg, isGLESContext(context))));
- if (!compResult.mShader) {
- return;
- }
-
- unsigned int curY = 0;
- unsigned int curX = _curTest;
- if (_curTest >= _maxColumn) {
- curY = (_curTest / _maxColumn);
- curX = (_curTest % _maxColumn);
- }
-
- // set viewport
- context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize));
-
- // this is the layout
- NVRenderVertexBufferEntry entries[] = {
- NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0),
- };
-
- QT3DSU32 bufSize = 6 * sizeof(Vertex);
- NVDataRef<QT3DSU8> vertDataSmall((QT3DSU8 *)pVtxData, bufSize);
- mVB = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, 3 * sizeof(QT3DSF32),
- vertDataSmall);
- if (!mVB)
- qWarning() << "NVRenderTestOcclusionQuery: Failed to create vertex buffer";
-
- // create our attribute layout
- mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1));
- // create input Assembler
- QT3DSU32 strides = mVB->GetStride();
- QT3DSU32 offsets = 0;
- mIA = context->CreateInputAssembler(mAttribLayout, toConstDataRef(&mVB.mPtr, 1), NULL,
- toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1));
- if (!mVB) {
- qWarning() << "NVRenderTestOcclusionQuery: Failed to create input assembler";
- return;
- }
-
- // make input assembler active
- context->SetInputAssembler(mIA);
- // setup translation
- QT3DSMat44 transZ;
- NvRenderTestMatrixTranslation(&transZ, 0.0, 0.0, zOffset);
- mvp = transZ * proj;
-
- // set program
- context->SetActiveShader(compResult.mShader);
- compResult.mShader->SetPropertyValue("mat_mvp", mvp);
- // set color
- compResult.mShader->SetPropertyValue("color", color);
-
- // start query
- if (pQuery)
- pQuery->Begin();
-
- context->Draw(NVRenderDrawMode::Triangles, 6, 0);
-
- // end query
- if (pQuery)
- pQuery->End();
-
- context->SetActiveShader(0);
- compResult.mShader->release();
-}
-
-bool NVRenderTestOcclusionQuery::occlusionPassTest(NVRenderContext *context,
- userContextData *pUserData)
-{
- NVScopedRefCounted<NVRenderOcclusionQuery> pQuery = context->CreateOcclusionQuery();
-
- renderPrim(context, pUserData, (void *)largeQuadPositions, 0.1, QT3DSVec3(0.0, 0.0, 1.0), NULL);
- // this quad should be covered by the previous one
- renderPrim(context, pUserData, (void *)smallQuadPositions, 0.2, QT3DSVec3(1.0, 1.0, 0.0), pQuery);
- // check visibility
- QT3DSU32 result = 0;
- pQuery->GetResult(&result);
-
- QT3DSVec3 color(0.0, 0.0, 0.0);
- if (result)
- color.x = 1.0; // wrong
- else
- color.y = 1.0; // right
-
- renderQuad(context, pUserData, color);
-
- return (result == 0);
-}
-
-bool NVRenderTestOcclusionQuery::occlusionFailTest(NVRenderContext *context,
- userContextData *pUserData)
-{
- NVScopedRefCounted<NVRenderOcclusionQuery> pQuery = context->CreateOcclusionQuery();
-
- renderPrim(context, pUserData, (void *)largeQuadPositions, 0.2, QT3DSVec3(0.0, 0.0, 1.0), NULL);
- // this quad should be visible by the previous one
- renderPrim(context, pUserData, (void *)smallQuadPositions, 0.1, QT3DSVec3(1.0, 1.0, 0.0), pQuery);
- // check visibility
- QT3DSU32 result = 0;
- pQuery->GetResult(&result);
-
- QT3DSVec3 color(0.0, 0.0, 0.0);
- if (result == 0)
- color.x = 1.0; // wrong
- else
- color.y = 1.0; // right
-
- renderQuad(context, pUserData, color);
-
- return (result == 1);
-}
-
-////////////////////////////////
-// performance test
-////////////////////////////////
-bool NVRenderTestOcclusionQuery::runPerformance(NVRenderContext *context,
- userContextData *pUserData)
-{
- return true;
-}
-
-////////////////////////////////
-// test cleanup
-////////////////////////////////
-void NVRenderTestOcclusionQuery::cleanup(NVRenderContext *context, userContextData *pUserData)
-{
- context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f));
- // dummy
- context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight));
-}