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-rw-r--r--tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp155
1 files changed, 0 insertions, 155 deletions
diff --git a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp
deleted file mode 100644
index 48346e68..00000000
--- a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp
+++ /dev/null
@@ -1,155 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-#include "Qt3DSRenderTestEffectGenerator.h"
-#include "../Qt3DSRenderTestMathUtil.h"
-#include "render/Qt3DSRenderShaderProgram.h"
-#include "render/Qt3DSRenderContext.h"
-#include "Qt3DSRenderCustomMaterialSystem.h"
-#include "Qt3DSRenderCustomMaterialRenderContext.h"
-#include "Qt3DSRenderCustomMaterialShaderGenerator.h"
-#include "Qt3DSRenderDynamicObjectSystem.h"
-#include "Qt3DSRenderDynamicObjectSystemCommands.h"
-#include "Qt3DSRenderContextCore.h"
-#include "Qt3DSTypes.h"
-#include "Qt3DSRenderRuntimeBinding.h"
-#include "Qt3DSApplication.h"
-#include "Qt3DSInputEngine.h"
-#include "foundation/FileTools.h"
-#include "Qt3DSWindowSystem.h"
-#include "Qt3DSRenderShaderCache.h"
-#include "rendererimpl/Qt3DSRendererImpl.h"
-#include "Qt3DSRenderLight.h"
-#include "Qt3DSRenderUIPLoader.h"
-#include "Qt3DSDMMetaDataTypes.h"
-
-#include <QTime>
-#include <QString>
-#include <QStringList>
-
-#include <string>
-
-using namespace qt3ds::render;
-
-namespace qt3ds {
-namespace render {
-
-Qt3DSRenderTestEffectGenerator::Qt3DSRenderTestEffectGenerator()
-{
-
-}
-
-Qt3DSRenderTestEffectGenerator::~Qt3DSRenderTestEffectGenerator()
-{
-
-}
-
-bool Qt3DSRenderTestEffectGenerator::isSupported(NVRenderContext *context)
-{
- Q_UNUSED(context);
- return true;
-}
-
-bool Qt3DSRenderTestEffectGenerator::runPerformance(NVRenderContext *context,
- userContextData *pContextData)
-{
- Q_UNUSED(context);
- Q_UNUSED(pContextData);
- return false;
-}
-
-void Qt3DSRenderTestEffectGenerator::cleanup(NVRenderContext *context,
- userContextData *pUserData)
-{
- Q_UNUSED(context);
- Q_UNUSED(pUserData);
-}
-
-bool GenShader(IQt3DSRenderContext &qt3dsContext, SEffect &effect, qt3dsdm::SMetaDataEffect *metaEffect)
-{
- bool success = true;
- for (int i = 0; i < metaEffect->m_EffectCommands.size(); i++) {
- dynamic::SCommand &command = *metaEffect->m_EffectCommands[i];
- if (command.m_Type == dynamic::CommandTypes::Enum::BindShader) {
- dynamic::SBindShader *bindShader = static_cast<dynamic::SBindShader *>(&command);
- NVRenderShaderProgram *theProgram =
- qt3dsContext.GetDynamicObjectSystem()
- .GetShaderProgram(bindShader->m_ShaderPath, bindShader->m_ShaderDefine,
- TShaderFeatureSet(), dynamic::SDynamicShaderProgramFlags())
- .first;
- if (!theProgram)
- success = false;
- }
- }
- return success;
-}
-
-bool Qt3DSRenderTestEffectGenerator::run(NVRenderContext *context, userContextData *pUserData)
-{
- Q_UNUSED(pUserData);
- bool success = true;
-
- QStringList effectFiles;
- effectFiles.append("Desaturate.effect");
- effectFiles.append("Gaussian Blur.effect");
- effectFiles.append("Sepia.effect");
- effectFiles.append("Bloom.effect");
-
- for (QString effectName : effectFiles) {
- QString qfile = "qrc:/";
- qfile.append(effectName);
- QByteArray data = qfile.toLatin1();
- const char *cname = data.data();
- CRegisteredString name = context->GetStringTable().RegisterStr(cname);
-
- metadata()->LoadEffectXMLFile("Effect", "", effectName.toLatin1().data(), cname);
- Option<qt3dsdm::SMetaDataEffect> metaEffect =
- metadata()->GetEffectMetaDataBySourcePath(cname);
-
- if (metaEffect.hasValue()) {
- qt3ds::render::IUIPLoader::CreateEffectClassFromMetaEffect(
- name, context->GetFoundation(),
- qt3dsRenderer()->GetQt3DSContext().GetEffectSystem(), *metaEffect,
- context->GetStringTable());
-
- SEffect *effect = qt3dsRenderer()->GetQt3DSContext().GetEffectSystem()
- .CreateEffectInstance(name, qt3dsRenderer()->GetContext().GetAllocator());
-
- success &= GenShader(qt3dsRenderer()->GetQt3DSContext(), *effect, &metaEffect.getValue());
- if (!success)
- qDebug () << "failed effect: " << effectName;
- delete effect;
- }
- }
-
- return success;
-}
-
-} // render
-} // qt3ds