| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
Module config change so that ogl-runtime builds from submodule.
Task-number: QT3DS-3600
Change-Id: Ib22fda6aed1cf9336f15b79256b5f9db8774159f
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
|
|
|
|
|
|
|
|
|
|
| |
Assets materials should have full opacity to import correctly and
become visible.
Task-number: QT3DS-3410
Change-Id: Ic68e1476b696a8f08a7a90b4d2370d9927e90261
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Apply updates from qt3d-runtime commit
6945d224433d731aaff1f83bf4d05ba812c8c36c to qt3dstudio files.
Task-number: QT3DS-3387
Change-Id: I777ed67d53ece891d8d338732221de16c9019713
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|
|
|
|
|
| |
Task-number: QT3DS-3395
Change-Id: I462629e7c4b616fde7f7c9354477b2ab3f836fb9
Reviewed-by: Jere Tuliniemi <jere.tuliniemi@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|
|
|
|
|
|
|
|
|
| |
Those shaders broke after adding an alpha channel to the color type.
Task-number: QT3DS-3392
Change-Id: Icba8079e30a9a08398d80c197b397394e3491e89
Reviewed-by: Jari Karppinen <jari.karppinen@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|
|
|
|
|
|
|
| |
Also renames *.material files to *.shader files inside the Material
Library.
Task-number: QT3DS-2787
Change-Id: Iaa3e64fae934b526ad0903c19d3cdb2b6923cc95
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|
|
|
|
|
|
|
| |
Aluminum_emissive had a duplicate of the Emissive Mask Map property.
Carpaint_color_peel_2 had two copies of orange peel size where as it
should have had a peel amount property as well.
Change-Id: I5b931560a8b911b57c5e531bd804eaeffb63d93d
Reviewed-by: Christian Stromme <christian.stromme@qt.io>
|
|
|
|
|
|
|
|
|
| |
Fixes CameraLookAt for 2.0 and removes CopyTransform due to lack of
support in runtime 2.0.
Change-Id: Ic88abf3263b29d0b1d95f492db984ec35da95d81
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|
|
|
|
|
|
|
|
| |
Leave the dds files in, but use the png files where they were used.
Task-number: QT3DS-926
Change-Id: I0844833767c80ea1f3abd0c55b68596caedfc9fe
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|
|
|
|
|
| |
Change-Id: I16b340f1e80948d9023500b83a382b2750861ab9
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Marianne Yrjänä <marianne.yrjana@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
| |
Task-number: QT3DS-799
Change-Id: I32b2da62cbc11808bc1f0e6039b1179c7f77940b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
| |
Task-number: QT3DS-1154
Change-Id: I691667d1f7ffd709ee9537e4ad35bcf129c91fe6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|
|
|
|
|
| |
Task-number: QT3DS-1006
Change-Id: I7c32b4ae234e611f067db05f34e738d8e84caccf
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
| |
Task-number: QT3DS-1009
Change-Id: I85e872da820657974dadf3faec9e654daebab451
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
|
|
| |
Discard in the vertex shader is often not valid, and the common glsllib
snippet provides macros to avoid pulling in such code in the vertex shaders.
However, the usage of these in SMAA1x.effect seems to be wrong.
Change-Id: Ic1edd84a4a5b41449619c366e1c9f71f6b2d6abf
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
|
|
|
|
|
|
|
| |
getDepthValue takes two arguments. Other effects have this correct.
Change-Id: If8bd89660bf17cdef3331b5f03250dc829e426da
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
|
|
|
|
|
|
|
|
|
|
| |
Implement light shader property setting for custom materials when constant
buffers are not supported. Remove floating point .f from glsllib.
Task-number: QT3DS-36
Change-Id: I30df0ef8841daaa166910c2384613a1c9f4e6b46
Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
| |
Change-Id: I03591ac08b41772f11dd3d32bba4bdaa20d47ce7
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
|
|
| |
Task-number: QT3DS-421
Change-Id: I77da75bce796f0049c51d5d2ad2e0b4cac11d330
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Sami Makkonen <sami.makkonen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
|
| |
Task-number: QT3DS-481
Change-Id: Ied75f6cd7ef10e7ef3adda9306df49274bb9d376
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
|
|
|
|
|
| |
Change-Id: Id2b232bc089f7ff40bfdaf7f647ab2a2d85b4351
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|
|
|
|
|
|
| |
Some material properties were missing formal names and descriptions, causing bad tooltips and property names in the Inspector panel.
Task-number: QT3DS-193
Change-Id: I1c79ecc9331bd7406ad4c7a143915f08ab059b8d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|
|
|
| |
Change-Id: Ifc5b409777a978401bd4179599b27fb4aa611844
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|