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path: root/src/Authoring/Client/Code/Core/Doc/DocumentEditor.cpp
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* Fix crash when effect is deleted outside projectAntti Määttä2020-10-221-1/+10
* Fix crash and assertionsAntti Määttä2020-10-151-3/+11
* Fix issues in dynamic object texture changeAntti Määttä2020-10-151-8/+109
* Use images with dynamic object texturesAntti Määttä2020-10-151-12/+34
* Remove unused functionAntti Määttä2020-09-281-12/+0
* Reset layer after adding/duplicating slideKaj Grönholm2020-09-251-0/+4
* Fix image loading after runtime changesAntti Määttä2020-09-251-2/+5
* Prevent crash if duplicating a slide with actionsTomi Korpipaa2020-08-121-1/+2
* Save relative instead of absolute paths to materialdefsv2.7.0-rc2Jere Tuliniemi2020-05-141-1/+2
* Store dynamic object default texture paths to the UIPAntti Määttä2020-04-271-0/+11
* Force immediate render after files changeJanne Kangas2020-03-241-2/+2
* Make non-masterslide element names unique on slide duplicationJanne Kangas2020-03-091-0/+11
* Ensure that only one camera is active per layerJanne Kangas2019-12-271-1/+43
* Add project setting for automatically flipping compressed texturesJanne Kangas2019-12-131-2/+5
* Fix id conflicts when duplicating a custom shaderJere Tuliniemi2019-12-021-0/+5
* Fix crash when effect shader code is changed externallyJanne Kangas2019-11-201-1/+4
* Revert "Create a completely new instance when material type changes"v2.5.0-rc3Janne Kangas2019-10-241-4/+1
* Create a completely new instance when material type changesJanne Kangas2019-10-151-1/+4
* Retain file id when changing material typeJere Tuliniemi2019-10-141-0/+4
* Fix texture path corruptionTomi Korpipaa2019-10-141-2/+1
* Fix material duplication behaviorJere Tuliniemi2019-10-081-3/+5
* Fix duplicating materials using custom shadersJere Tuliniemi2019-10-071-11/+10
* Fix shader file recompilationJere Tuliniemi2019-10-011-5/+4
* Preserve fileids when doing cut and pasteAntti Määttä2019-09-261-13/+19
* Fix material import from 3ds Max FBXTomi Korpipaa2019-09-131-0/+4
* Improve FBX import from 3ds MaxTomi Korpipaa2019-09-131-0/+3
* Limit control points after a bezier keyframe is movedMahmoud Badri2019-09-101-19/+61
* Fix light and camera import from Blender FBXTomi Korpipaa2019-09-031-1/+1
* Fix light imports from ColladaTomi Korpipaa2019-08-301-4/+7
* Fix showing warning if non-triangle geometriesTomi Korpipaa2019-08-291-0/+3
* Unify Editor timeline unit to millisecondMahmoud Badri2019-08-271-21/+13
* Fix black screen when refreshing import of a meshMiikka Heikkinen2019-08-231-0/+4
* Refresh import fixesMiikka Heikkinen2019-08-231-62/+67
* Cleanup Qt3DSDMAnimation.hMahmoud Badri2019-08-191-2/+2
* Fix saving ImageBuffer information for materials inside containersMiikka Heikkinen2019-08-131-6/+6
* Separate bezier curve channelsMahmoud Badri2019-08-081-4/+2
* Reload fonts also for distance field rendererMiikka Heikkinen2019-08-061-0/+2
* Add custom shader recompilation support to the editorJere Tuliniemi2019-08-021-3/+22
* Implement changing animation type and bezier curve editorMahmoud Badri2019-08-021-16/+27
* Fix crash when changing import property of a groupMiikka Heikkinen2019-08-021-5/+6
* Make changes to basic material images visible in editor immediatelyMiikka Heikkinen2019-06-281-11/+20
* Enable IBL override setting for basic materialsMahmoud Badri2019-06-201-1/+1
* Some CString to QString conversionsMahmoud Badri2019-05-231-51/+55
* Some Doc class clean ups (non exhaustive)Mahmoud Badri2019-05-181-8/+8
* Fix wrong timeline rows placement after a Layer copy/pasteMahmoud Badri2019-05-161-8/+8
* Add material creation to runtime C++ APIMiikka Heikkinen2019-05-141-86/+7
* Ignore default materials in material file handlingKaj Grönholm2019-05-141-0/+4
* Fix transparency check in editorAntti Määttä2019-05-071-10/+12
* Support alpha channel initial workMahmoud Badri2019-05-021-4/+14
* Fix timeline component dnd crashKaj Grönholm2019-04-251-2/+6