summaryrefslogtreecommitdiffstats
path: root/src/Runtime/Source/runtimerender/Qt3DSDistanceFieldGlyphCache.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Move files required by OpenGL runtime within ogl-runtime directoryPasi Keränen2019-05-311-517/+0
| | | | | | | | | First step towards ejecting ogl-runtime in to its own repository. Task-number: QT3DS-3596 Change-Id: I8c551aef5f680d89221a8075bbeff8857ad2a318 Reviewed-by: Jari Karppinen <jari.karppinen@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
* Copy distance field shader changes to OpenGL runtimeJere Tuliniemi2019-05-201-19/+17
| | | | | | | | | | | Also fixes the OpenGL runtime to use alpha channel for the glyph texture when using ES2. Task-number: QT3DS-3343 Change-Id: Ia37c341802e504da21ebeaff6f3f1f5b50bd1bfe Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Antti Määttä <antti.maatta@qt.io>
* Add distance field rendering to OpenGL runtimeJere Tuliniemi2019-04-161-0/+519
The old text rendering remains in the background and is used to render clipped text, since that feature is not yet implemented for distance field fonts. Building the runtime with Qt version older than 5.12.2 also causes a fallback to the old text rendering. Depth pass rendering also needs to be redone in the future to avoid another full render pass. Task-number: QT3DS-3210 Change-Id: Ib7666c437d23ae25e1872682f010df3721476a14 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>