| Commit message (Collapse) | Author | Age | Files | Lines |
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First step towards ejecting ogl-runtime in to its own repository.
Task-number: QT3DS-3596
Change-Id: I8c551aef5f680d89221a8075bbeff8857ad2a318
Reviewed-by: Jari Karppinen <jari.karppinen@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Also fixes the OpenGL runtime to use alpha channel for the glyph texture
when using ES2.
Task-number: QT3DS-3343
Change-Id: Ia37c341802e504da21ebeaff6f3f1f5b50bd1bfe
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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The old text rendering remains in the background and is used to render
clipped text, since that feature is not yet implemented for distance
field fonts. Building the runtime with Qt version older than 5.12.2 also
causes a fallback to the old text rendering.
Depth pass rendering also needs to be redone in the future to avoid
another full render pass.
Task-number: QT3DS-3210
Change-Id: Ib7666c437d23ae25e1872682f010df3721476a14
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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