| Commit message (Collapse) | Author | Age | Files | Lines |
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First step towards ejecting ogl-runtime in to its own repository.
Task-number: QT3DS-3596
Change-Id: I8c551aef5f680d89221a8075bbeff8857ad2a318
Reviewed-by: Jari Karppinen <jari.karppinen@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Also fixes the OpenGL runtime to use alpha channel for the glyph texture
when using ES2.
Task-number: QT3DS-3343
Change-Id: Ia37c341802e504da21ebeaff6f3f1f5b50bd1bfe
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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- Change modelView matrix to mvp for sharper texts
- Support global opacity from parents
- Allow changing alpha from the text color picker
- Change shadow color to be the same as the text color
Task-number: QT3DS-3343
Task-number: QT3DS-3363
Change-Id: I37178abe6c9239619a3f9de440d2b9245a138a82
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Task-number: QT3DS-3352
Change-Id: Ic0d2e7910079a6c263f6e59b81ef0588a6455654
Reviewed-by: Jere Tuliniemi <jere.tuliniemi@qt.io>
Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
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The old text rendering remains in the background and is used to render
clipped text, since that feature is not yet implemented for distance
field fonts. Building the runtime with Qt version older than 5.12.2 also
causes a fallback to the old text rendering.
Depth pass rendering also needs to be redone in the future to avoid
another full render pass.
Task-number: QT3DS-3210
Change-Id: Ib7666c437d23ae25e1872682f010df3721476a14
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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