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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
**
****************************************************************************/

/*[[
    <Property name="cameraTarget" formalName="Camera Target" type="ObjectRef" default="Scene.Layer.Camera" description="Object in scene the camera should look at" />
    <Property name="startImmediately" formalName="Start Immediately?" type="Boolean" default="True" publishLevel="Advanced" description="Start immediately, or wait for\nthe Enable action to be called?" />

    <Handler name="start" formalName="Start" category="CameraLookAt" description="Begin looking the target" />
    <Handler name="stop" formalName="Stop" category="CameraLookAt" description="Stop looking the target" />
]]*/

import QtStudio3D.Behavior 1.0

Behavior {
    //External:
    property string cameraTarget
    property bool startImmediately
    //Internal:
    property bool running: false
    property var updateFunction

    function start() {
        running = true;
    }

    function stop() {
        running = false;
    }

    onInitialize: {
        if (startImmediately)
            start();
    }

    onUpdate: {
        if (!running)
            return;
        var targetTransform = calculateGlobalTransform(cameraTarget);
        var targetSpot = targetTransform.row(3).toVector3d();
        var cameraTransform = calculateGlobalTransform();
        var cameraSpot = cameraTransform.row(3).toVector3d();

        var matrix = calculateGlobalTransform("parent").inverted();
        matrix.m41 = 0;
        matrix.m42 = 0;
        matrix.m43 = 0;

        var rotateRay = targetSpot
                        .minus(cameraSpot)
                        .times(matrix);

        var rotation = lookAt(rotateRay);
        setAttributeVector("rotation", rotation);
    }

    function getAttributeVector(name) {
        var vec = Qt.vector3d(0, 0, 0);
        getAttribute(name + ".x", vec.x);
        getAttribute(name + ".y", vec.y);
        getAttribute(name + ".z", vec.z);
        return vec;
    }

    function setAttributeVector(name, vec) {
        setAttribute(name + ".x", vec.x);
        setAttribute(name + ".y", vec.y);
        setAttribute(name + ".z", vec.z);
    }
}