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/****************************************************************************
**
** Copyright (C) 1999-2005 Anark Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
//==============================================================================
// Prefix
//==============================================================================
#ifndef INCLUDED_IDOCUMENTBUFFERCACHE_H
#define INCLUDED_IDOCUMENTBUFFERCACHE_H
#include "Qt3DSFileTools.h"
#include "StudioObjectTypes.h"
#include "Qt3DSRender.h"
#include "Qt3DSRenderImageTextureData.h"
namespace qt3ds {
namespace render {
struct SRenderMesh;
struct SImageTextureData;
}
}
class CDoc;
namespace Q3DStudio {
class CFilePath;
class CString;
using qt3ds::render::SRenderMesh;
using qt3ds::render::SImageTextureData;
struct SModelBufferAndPath
{
qt3ds::render::SRenderMesh *m_ModelBuffer;
Q3DStudio::CFilePath m_FilePath;
SModelBufferAndPath(SRenderMesh *inBuffer, const Q3DStudio::CFilePath &inPath)
: m_ModelBuffer(inBuffer)
, m_FilePath(inPath)
{
}
SModelBufferAndPath()
: m_ModelBuffer(NULL)
{
}
operator SRenderMesh *() { return m_ModelBuffer; }
SRenderMesh *operator->() { return m_ModelBuffer; }
};
class IDocumentBufferCache
{
protected:
virtual ~IDocumentBufferCache() {}
public:
friend class std::shared_ptr<IDocumentBufferCache>;
virtual const wchar_t **GetPrimitiveNames() = 0;
virtual const wchar_t *GetPrimitiveName(EPrimitiveType inPrimitiveType) = 0;
// Get or create the model buffer. May return NULL if the sourcepath doesn't
// map to a loadable model buffer.
// Takes a *relative* path from the document
virtual SModelBufferAndPath GetOrCreateModelBuffer(const CFilePath &inSourcePath) = 0;
//
// Get or create the image buffer. May return NULL if the sourcepath doesn't
// map to a loadable image buffer.
// Takes a *relative* path from the document
virtual SImageTextureData GetOrCreateImageBuffer(const CFilePath &inSourcePath) = 0;
virtual void
GetImageBuffers(std::vector<std::pair<Q3DStudio::CString, SImageTextureData>> &outBuffers) = 0;
// Takes a *relative* path from the document
virtual void InvalidateBuffer(const CFilePath &inSourcePath) = 0;
// Don't send events but just clear everything out. Used on document::close
virtual void Clear() = 0;
static std::shared_ptr<IDocumentBufferCache> CreateBufferCache(CDoc &inDoc);
};
}
#endif
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