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/****************************************************************************
**
** Copyright (C) 1999-2001 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
//==============================================================================
// Prefix
//==============================================================================
#ifndef _QT3DS_ID_
#define _QT3DS_ID_
#pragma once
//==============================================================================
// Include
//==============================================================================
#include "Qt3DSString.h"
#include <map>
#ifdef _WIN32
#include <guiddef.h>
#else
#include "PlatformTypes.h"
#endif
namespace Q3DStudio {
typedef struct _TGuidStd
{
unsigned long Data1;
unsigned short Data2;
unsigned short Data3;
unsigned char Data4[8];
} TGUIDStd;
typedef struct _TGuidPacked
{
unsigned long Data1;
unsigned long Data2;
unsigned long Data3;
unsigned long Data4;
} TGUIDPacked;
union UUID {
// uuid_t leach;
TGUIDStd GuidStd;
TGUIDPacked GuidPacked;
};
// {E5D7768B-9111-45bc-98E6-9B0C44C0B1B6}
static const UUID UUID_ZERO = {{ 0x0, 0x0, 0x0, { 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 } }};
class CId
{
public:
CId();
CId(wchar_t *inStringId);
CId(const CId &inId);
CId(const GUID &inGUID);
CId(long in1, long in2, long in3, long in4);
void Generate();
GUID Convert() const;
bool operator==(const CId &inRVal) const;
bool operator==(const Q3DStudio::UUID &inRVal) const;
bool operator!=(const CId &inRVal) const;
CId &operator=(const CId &inRVal);
bool operator<(const CId &inRVal) const;
bool IsZero() const;
operator GUID() const;
// Not perfected yet!
Q3DStudio::CString ToString() const;
CId &FromString(const Q3DStudio::CString &inStringId);
operator TGUIDPacked &() { return m_Key.GuidPacked; }
operator const TGUIDPacked &() const { return m_Key.GuidPacked; }
private:
UUID m_Key;
};
typedef std::map<Q3DStudio::CId, Q3DStudio::CId> TIDIDMap;
} // End if namespace Q3DStudio
#endif
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