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/****************************************************************************
**
** Copyright (C) 1993-2009 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DSDM_ACTION_SYSTEM_H
#define QT3DSDM_ACTION_SYSTEM_H
#include "Qt3DSDMHandles.h"
#include "Qt3DSDMActionCore.h"
namespace qt3dsdm {
/**
* ActionSystem acts as a wrapper or helper around ActionCore. ActionSystem will call
* ActionCore and perform other necessary setups. It also has the knowledge of other
* system or core so there are some synchronization being done here.
*
* When in doubts which one to use (ActionSystem or ActionCore), always use ActionSystem
*/
class IActionSystem
{
public:
virtual ~IActionSystem() {}
// CreateAction will create Action's InstanceHandle and Action's ActionHandle and do some
// necessary setup
virtual Qt3DSDMActionHandle CreateAction(Qt3DSDMSlideHandle inSlide, Qt3DSDMInstanceHandle inOwner,
SLong4 inTriggerTargetObjects) = 0;
// DeleteAction will delete both Action's ActionHandle and Action's InstanceHandle
virtual void DeleteAction(Qt3DSDMActionHandle inAction) = 0;
// Return all actions that belong to a certain instance in a certain slide + the master slide
virtual void GetActions(Qt3DSDMSlideHandle inSlide, Qt3DSDMInstanceHandle inOwner,
TActionHandleList &outActions) const = 0;
// Get/set action eyeball property value
virtual bool GetActionEyeballValue(Qt3DSDMSlideHandle inActiveSlide,
Qt3DSDMActionHandle inAction) const = 0;
virtual void SetActionEyeballValue(Qt3DSDMSlideHandle inActiveSlide, Qt3DSDMActionHandle inAction,
bool inValue) = 0;
};
typedef std::shared_ptr<IActionSystem> TActionSystemPtr;
}
#endif
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