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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef ACTIONMODEL_H
#define ACTIONMODEL_H
#include <QAbstractListModel>
#include "Qt3DSDMActionInfo.h"
#include "Qt3DSDMHandles.h"
namespace qt3dsdm {
class IActionSystem;
}
class ActionModel : public QAbstractListModel
{
Q_OBJECT
public:
explicit ActionModel(QObject *parent = nullptr);
void setInstanceHandle(const qt3dsdm::Qt3DSDMInstanceHandle &handle);
enum Roles {
DescriptionRole = Qt::DisplayRole,
VisibleRole = Qt::UserRole + 1,
};
QHash<int, QByteArray> roleNames() const override;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
bool setData(const QModelIndex &index, const QVariant &data, int role = Qt::EditRole) override;
void addAction(const qt3dsdm::Qt3DSDMActionHandle &action);
void removeAction(const qt3dsdm::Qt3DSDMActionHandle &action);
void updateAction(const qt3dsdm::Qt3DSDMActionHandle &action);
const qt3dsdm::Qt3DSDMActionHandle actionAt(int row);
const qt3dsdm::SActionInfo actionInfoAt(int row);
private:
qt3dsdm::IActionSystem *actionSystem() const;
qt3dsdm::Qt3DSDMSlideHandle activeSlide() const;
QString actionString(const qt3dsdm::Qt3DSDMActionHandle &action) const;
qt3dsdm::Qt3DSDMInstanceHandle m_handle;
qt3dsdm::TActionHandleList m_actions;
};
#endif // ACTIONMODEL_H
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