summaryrefslogtreecommitdiffstats
path: root/src/Authoring/Qt3DStudio/Palettes/Inspector/InspectorGroup.h
blob: 18f56d79967bff9befc6669554fc84050d2cae2d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
/****************************************************************************
**
** Copyright (C) 2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef INCLUDED_INSPECTOR_GROUP_H
#define INCLUDED_INSPECTOR_GROUP_H

#include <QString>

/**
 * This is the base class for inspector groups.
 *
 * Derive from this class in order to create a new group for the inspector palette.
 */
class CInspectorGroup
{
public:
    CInspectorGroup(const QString &inName = {});
    virtual ~CInspectorGroup();

    QString GetName() const;

protected:
    QString m_name;
};

#endif // INCLUDED_INSPECTOR_GROUP_H