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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef CHOOSEIMAGEPROPERTYDLG_H
#define CHOOSEIMAGEPROPERTYDLG_H

#include "Qt3DSDMHandles.h"
#include <QtWidgets/qdialog.h>

#ifdef QT_NAMESPACE
using namespace QT_NAMESPACE;
#endif

QT_BEGIN_NAMESPACE
namespace Ui {
class ChooseImagePropertyDlg;
}
QT_END_NAMESPACE

class ChooseImagePropertyDlg : public QDialog
{
    Q_OBJECT

public:
    explicit ChooseImagePropertyDlg(qt3dsdm::Qt3DSDMInstanceHandle instance,
                                    bool isRefMaterial = false,
                                    QWidget *parent = 0);
    ~ChooseImagePropertyDlg();

    int getSelectedPropertyHandle() const;
    bool detachMaterial() const;
    void setTextureTitle(); // make title/label show 'texture' instead of 'sub-presentation'

private:
    Ui::ChooseImagePropertyDlg *m_ui;
    qt3dsdm::Qt3DSDMInstanceHandle m_instance;
    int m_selectedPropHandle = -1;

    void fillList();
};

#endif // CHOOSEIMAGEPROPERTYDLG_H