summaryrefslogtreecommitdiffstats
path: root/src/Authoring/Qt3DStudio/Render/StudioRendererTranslation.h
blob: 3dd9134f5f787c5b8eb2f9368f22303d8f4110d7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
/****************************************************************************
**
** Copyright (C) 2006 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DS_STUDIO_RENDERER_TRANSLATION_H
#define QT3DS_STUDIO_RENDERER_TRANSLATION_H
#pragma once
#include "StudioRendererImpl.h"
#include "Qt3DSRenderLayer.h"
#include "Qt3DSRenderer.h"
#include "StudioWidget.h"
#include "render/Qt3DSRenderTexture2D.h"
#include "foundation/AutoDeallocatorAllocator.h"
#include "foundation/FastAllocator.h"
#include "StudioPickValues.h"
#include "Qt3DSDMGuides.h"
#include "PathWidget.h"
#include "StudioPreferences.h"
#include "StudioGradientWidget.h"
#include "StudioVisualAidWidget.h"
#include "StudioHelperGridWidget.h"

namespace qt3ds {
namespace studio {
    struct SGraphObjectTranslator;
    extern QT3DSU32 g_GraphObjectTranslatorTag;
    inline void InitializePointerTags(IStringTable &) { g_GraphObjectTranslatorTag = 0x0088BEEF; }
}
}
namespace qt3ds {
namespace render {
    template <>
    struct SPointerTag<qt3ds::studio::SGraphObjectTranslator>
    {
        static QT3DSU32 GetTag() { return qt3ds::studio::g_GraphObjectTranslatorTag; }
    };
}
}

namespace qt3ds {
namespace studio {

    typedef std::shared_ptr<qt3dsdm::ISignalConnection> TSignalConnection;

    struct STranslation;

    struct SGraphObjectTranslator
    {
    protected:
        qt3dsdm::Qt3DSDMInstanceHandle m_InstanceHandle;

    public:
        // This will never be null.  The reason it is a pointer is because
        // alias translators need to switch which graph object they point to
        qt3dsdm::Qt3DSDMInstanceHandle m_AliasInstanceHandle;
        SGraphObject *m_GraphObject;
        QT3DSU32 m_DirtyIndex;
        SGraphObjectTranslator(qt3dsdm::Qt3DSDMInstanceHandle inInstance, SGraphObject &inObj)
            : m_InstanceHandle(inInstance)
            , m_GraphObject(&inObj)
            , m_DirtyIndex(QT3DS_MAX_U32)
        {
            m_GraphObject->m_UserData = qt3ds::render::STaggedPointer(this);
        }
        // The destructors will not be called at this time for most of the objects
        // but they will be released.
        virtual ~SGraphObjectTranslator() {}
        // Push new data into the UIC render graph.
        virtual void PushTranslation(STranslation &inTranslatorContext);
        virtual void AfterRenderGraphIsBuilt(STranslation &) {}
        virtual void SetActive(bool inActive) = 0;
        virtual void ClearChildren() = 0;
        virtual void AppendChild(SGraphObject &inChild) = 0;
        virtual void ResetEffect() {}
        virtual SGraphObject &GetGraphObject() { return *m_GraphObject; }
        virtual SGraphObject &GetNonAliasedGraphObject() { return *m_GraphObject; }
        virtual qt3dsdm::Qt3DSDMInstanceHandle GetInstanceHandle() { return m_InstanceHandle; }
        virtual qt3dsdm::Qt3DSDMInstanceHandle GetSceneGraphInstanceHandle()
        {
            return m_InstanceHandle;
        }
        virtual qt3dsdm::Qt3DSDMInstanceHandle GetPossiblyAliasedInstanceHandle()
        {
            if (m_AliasInstanceHandle.Valid())
                return m_AliasInstanceHandle;
            return GetInstanceHandle();
        }
    };

    struct STranslatorGetDirty
    {
        QT3DSU32 operator()(const SGraphObjectTranslator &inTrans) const
        {
            return inTrans.m_DirtyIndex;
        }
    };
    struct STranslatorSetDirty
    {
        void operator()(SGraphObjectTranslator &inTrans, QT3DSU32 idx) const
        {
            inTrans.m_DirtyIndex = idx;
        }
    };

    typedef InvasiveSet<SGraphObjectTranslator, STranslatorGetDirty, STranslatorSetDirty>
        TTranslatorDirtySet;

    struct TranslationSelectMode
    {
        enum Enum {
            Group = 0,
            Single = 1,
            NestedComponentSingle,
        };
    };

    struct EditCameraTypes
    {
        enum Enum {
            SceneCamera = 0,
            Perspective,
            Orthographic,
            Directional,
        };
    };

    const QT3DSF32 g_EditCameraFOV = 45.0f;
    const QT3DSF32 g_RotationScaleFactor = 2.0f * QT3DSF32(M_PI) / 180.0f;

    struct SEditCameraPersistentInformation
    {
        QT3DSVec3 m_Position;
        QT3DSVec3 m_Direction;
        QT3DSF32 m_ViewRadius;
        EditCameraTypes::Enum m_CameraType;
        NVReal m_xRotation = 0.0f;
        NVReal m_yRotation = 0.0f;
        SEditCameraPersistentInformation()
            : m_Position(0, 0, 0)
            , m_Direction(0, 0, 0)
            , m_ViewRadius(600)
            , m_CameraType(EditCameraTypes::Perspective)
        {
        }

        void ApplyToCamera(SCamera &inCamera, QT3DSVec2 inViewport)
        {
            // Setup shared default values.
            inCamera.m_ClipFar = 2000000.0f;
            inCamera.m_ClipNear = 1.0f;

            // In orthographic view adjust near clipping based on zoom level
            if (m_CameraType == EditCameraTypes::Orthographic) {
                // This seems like a suitable math
                inCamera.m_ClipNear = (100000 / m_ViewRadius) - (50 * m_ViewRadius);
            }

            if (m_CameraType == EditCameraTypes::Perspective) {
                inCamera.m_FOV = g_EditCameraFOV;
                TORAD(inCamera.m_FOV);
                inCamera.m_Flags.SetOrthographic(false);
            } else {
                inCamera.m_Flags.SetOrthographic(true);
            }

            // The goal is to setup a global transform that
            QT3DSMat44 thePivotMatrix = QT3DSMat44::createIdentity();
            thePivotMatrix.column3.x = m_Position.x;
            thePivotMatrix.column3.y = m_Position.y;
            thePivotMatrix.column3.z = m_Position.z;
            QT3DSMat44 theGlobalTransform = thePivotMatrix;

            QT3DSVec3 theUpDir(0, 1, 0);
            if (m_CameraType == EditCameraTypes::Directional) {
                QT3DSF32 theTestLen = m_Direction.cross(theUpDir).magnitudeSquared();
                if (theTestLen < .01f)
                    theUpDir = QT3DSVec3(0, 0, 1) * m_Direction.dot(QT3DSVec3(0, 1, 0));
                theUpDir.normalize();
            }

            QT3DSMat33 theLookAtMatrix = inCamera.GetLookAtMatrix(theUpDir, m_Direction);
            QT3DSMat44 theRotationTransform =
                    QT3DSMat44(theLookAtMatrix.column0, theLookAtMatrix.column1,
                               theLookAtMatrix.column2, QT3DSVec3(0, 0, 0));

            if (m_CameraType != EditCameraTypes::Directional) {
                theRotationTransform.rotate(-m_xRotation, QT3DSVec3(0.0f, 1.0f, 0.0f));
                theRotationTransform.rotate(m_yRotation, QT3DSVec3(1.0f, 0.0f, 0.0f));
            }

            // The view radius dictates the zoom.
            QT3DSF32 theZoom = 1.0f;
            if (inCamera.m_Flags.IsOrthographic()) {
                QT3DSF32 theViewport = qMin(inViewport.x, inViewport.y);
                theZoom = (m_ViewRadius * 2.0f) / theViewport;
            } else {
                // We know the hypotenuse is 600.
                // So if we want to zoom the scene, we do this.
                theZoom = m_ViewRadius / (sinf(inCamera.m_FOV / 2.0f) * 600.f);
            }
            QT3DSMat44 theScaleMatrix = QT3DSMat44(QT3DSVec4(theZoom, theZoom, theZoom, 1));
            QT3DSMat44 thePositionMatrix = QT3DSMat44::createIdentity();
            thePositionMatrix.column3.x = m_Position.x;
            thePositionMatrix.column3.y = m_Position.y;
            thePositionMatrix.column3.z = m_Position.z + 600;
            theGlobalTransform = theGlobalTransform * theRotationTransform;
            theGlobalTransform = theGlobalTransform * theScaleMatrix;
            theGlobalTransform = theGlobalTransform * thePivotMatrix.getInverse();
            theGlobalTransform = theGlobalTransform * thePositionMatrix;
            // This works because the camera has no hierarchy.
            inCamera.m_LocalTransform = theGlobalTransform;
            inCamera.m_Flags.SetTransformDirty(false);
            inCamera.MarkDirty(qt3ds::render::NodeTransformDirtyFlag::TransformNotDirty);
        }

        bool IsOrthographic() const { return m_CameraType != EditCameraTypes::Perspective; }

        bool SupportsRotation() const { return m_CameraType != EditCameraTypes::Directional; }
    };
    struct MovementTypes
    {
        enum Enum {
            Unknown = 0,
            Translate,
            TranslateAlongCameraDirection,
            Scale,
            ScaleZ,
            Rotation,
            RotationAboutCameraDirection,
        };
    };

    struct SEditCameraLayerTranslator;
    struct SZoomRender
    {
        CPt m_Point;
        qt3ds::render::SLayer *m_Layer;
        SZoomRender(CPt inPoint, qt3ds::render::SLayer *inLayer)
            : m_Point(inPoint)
            , m_Layer(inLayer)
        {
        }
        SZoomRender()
            : m_Layer(nullptr)
        {
        }
    };

    struct PickTargetAreas
    {
        enum Enum {
            Presentation,
            Matte,
        };
    };

    struct SRulerRect
    {
        QT3DSI32 m_Left;
        QT3DSI32 m_Top;
        QT3DSI32 m_Right;
        QT3DSI32 m_Bottom;
        SRulerRect()
            : m_Left(0)
            , m_Top(0)
            , m_Right(0)
            , m_Bottom(0)
        {
        }
        SRulerRect(QT3DSI32 l, QT3DSI32 t, QT3DSI32 r, QT3DSI32 b)
            : m_Left(l)
            , m_Top(t)
            , m_Right(r)
            , m_Bottom(b)
        {
        }

        bool Contains(QT3DSI32 x, QT3DSI32 y) const
        {
            return x >= m_Left && x <= m_Right && y >= m_Bottom && y <= m_Top;
        }

        bool isNull() const
        {
            return m_Left == 0 && m_Top == 0 && m_Right == 0 && m_Bottom == 0;
        }
    };

    struct SDragPreparationResult
    {
        qt3ds::render::IQt3DSRenderer *m_Renderer;
        SNode *m_Node;
        SLayer *m_Layer;
        SCamera *m_Camera;
        qt3ds::render::NVPlane m_Plane;
        QT3DSVec3 m_GlobalPos;
        QT3DSVec3 m_CameraGlobalPos;
        QT3DSVec3 m_CameraDirection;
        QT3DSVec3 m_Axis;
        QT3DSMat44 m_GlobalTransform;
        QT3DSMat33 m_NormalMatrix;
        QT3DSU32 m_AxisIndex;
        qt3ds::widgets::StudioWidgetComponentIds::Enum m_ComponentId;
        qt3ds::widgets::StudioWidgetTypes::Enum m_WidgetType;
        qt3ds::render::RenderWidgetModes::Enum m_WidgetMode;
        SRay m_OriginalRay;
        SRay m_CurrentRay;
        SRay m_PreviousRay;
        Option<QT3DSVec3> m_OriginalPlaneCoords;
        Option<QT3DSVec3> m_CurrentPlaneCoords;
        Option<QT3DSVec3> m_PreviousPlaneCoords;
        bool m_IsPlane;
        bool m_isBehindCamera;
        SDragPreparationResult() {}
    };

    struct SPathAnchorDragInitialValue
    {
        QT3DSVec2 m_Position;
        float m_IncomingAngle;
        float m_IncomingDistance;
        float m_OutgoingDistance;
        SPathAnchorDragInitialValue() {}
    };

    struct STranslation : public qt3ds::render::IQt3DSRenderNodeFilter
    {
        typedef eastl::pair<qt3dsdm::Qt3DSDMInstanceHandle, SGraphObjectTranslator *>
            THandleTranslatorPair;
        typedef eastl::vector<THandleTranslatorPair> THandleTranslatorPairList;
        // Now that we have aliases, one instance handle can map to several translators.  One
        // translator, however, only
        // maps to one instance handle.
        typedef nvhash_map<qt3dsdm::Qt3DSDMInstanceHandle, THandleTranslatorPairList, eastl::hash<int>>
            TInstanceToTranslatorMap;
        IStudioRenderer &m_Renderer;
        IQt3DSRenderContext &m_Context;
        CDoc &m_Doc;
        IDocumentReader &m_Reader;
        SComposerObjectDefinitions &m_ObjectDefinitions;
        qt3dsdm::CStudioSystem &m_StudioSystem;
        qt3dsdm::CStudioFullSystem &m_FullSystem;
        Q3DStudio::CGraph &m_AssetGraph;

        // allocator for scene graph and translators
        qt3ds::foundation::SSAutoDeallocatorAllocator m_Allocator;
        // All translator related containers must come after the allocator
        TInstanceToTranslatorMap m_TranslatorMap;
        TTranslatorDirtySet m_DirtySet;
        qt3ds::render::SPresentation m_Presentation;
        qt3ds::render::SScene *m_Scene;
        Q3DStudio::CGraphIterator m_GraphIterator;
        nvvector<TSignalConnection> m_SignalConnections;
        QT3DSI32 m_ComponentTimeDepth;
        SNode m_MouseDownNode;
        SCamera m_MouseDownCamera;
        Option<QT3DSMat44> m_MouseDownParentGlobalTransformInverse;
        Option<QT3DSMat33> m_MouseDownParentRotationInverse;
        Option<QT3DSMat33> m_MouseDownGlobalRotation;
        QT3DSI32 m_KeyRepeat;
        bool m_EditCameraEnabled;
        bool m_EditLightEnabled;
        bool m_helperGridEnabled = true;
        SEditCameraPersistentInformation m_EditCameraInfo;
        SCamera m_EditCamera;
        SLight m_EditLight;
        QT3DSVec2 m_Viewport;
        SEditCameraLayerTranslator *m_EditCameraLayerTranslator;
        Option<SZoomRender> m_ZoomRender;
        NVScopedRefCounted<qt3ds::widgets::IStudioWidget> m_TranslationWidget;
        NVScopedRefCounted<qt3ds::widgets::IStudioWidget> m_RotationWidget;
        NVScopedRefCounted<qt3ds::widgets::IStudioWidget> m_ScaleWidget;
        NVScopedRefCounted<qt3ds::widgets::IStudioWidget> m_LastRenderedWidget;
        NVScopedRefCounted<qt3ds::widgets::SGradientWidget> m_GradientWidget;
        NVScopedRefCounted<qt3ds::widgets::SVisualAidWidget> m_VisualAidWidget;
        NVScopedRefCounted<qt3ds::widgets::SHelperGridWidget> m_helperGridWidget;

        NVScopedRefCounted<qt3ds::widgets::IPathWidget> m_PathWidget;
        NVScopedRefCounted<qt3ds::render::NVRenderTexture2D> m_PickBuffer;
        Option<SPathAnchorDragInitialValue> m_LastPathDragValue;
        nvvector<qt3ds::QT3DSU8> m_PixelBuffer;
        nvvector<SGraphObjectTranslator *> m_editModeCamerasAndLights;
        QT3DSF32 m_CumulativeRotation;
        eastl::vector<qt3ds::render::SPGGraphObject *> m_GuideContainer;
        qt3ds::foundation::SFastAllocator<> m_GuideAllocator;
        // The rects are maintained from last render because the render context
        // doesn't guarantee the rects it returns are valid outside of begin/end render calls.
        SRulerRect m_OuterRect;
        SRulerRect m_InnerRect; // presentation rect.

        QT3DSVec4 m_rectColor;
        QT3DSVec4 m_lineColor;
        QT3DSVec4 m_guideColor;
        QT3DSVec4 m_selectedGuideColor;
        QT3DSVec4 m_guideFillColor;
        QT3DSVec4 m_selectedGuideFillColor;

        NVScopedRefCounted<qt3ds::render::NVRenderTexture2D> m_previewTexture;
        NVScopedRefCounted<qt3ds::render::NVRenderFrameBuffer> m_previewFbo;
        NVScopedRefCounted<qt3ds::render::NVRenderRenderBuffer> m_previewRenderBuffer;
        QT3DSVec2 m_previewFboDimensions;

        STranslation(IStudioRenderer &inRenderer, IQt3DSRenderContext &inContext);
        void MarkBeginComponentTime(qt3dsdm::Qt3DSDMSlideHandle) { ++m_ComponentTimeDepth; }

        void MarkComponentTime(qt3dsdm::Qt3DSDMSlideHandle)
        {
            m_ComponentTimeDepth = qMax(0, m_ComponentTimeDepth - 1);
            if (m_ComponentTimeDepth == 0)
                RequestRender();
        }

        void ReleaseTranslation(Q3DStudio::TIdentifier inInstance);

        void MarkGraphInstanceDirty(Q3DStudio::TIdentifier inInstance,
                                    Q3DStudio::TIdentifier /*inParent*/)
        {
            MarkDirty(inInstance);
        }

        void MarkDirty(qt3dsdm::Qt3DSDMInstanceHandle inInstance);

        void DoMarkDirty(qt3dsdm::Qt3DSDMInstanceHandle inInstance) {MarkDirty(inInstance);}

        void MarkDirty(qt3dsdm::Qt3DSDMInstanceHandle *inInstance, long inInstanceCount)
        {
            for (long idx = 0; idx < inInstanceCount; ++idx)
                MarkDirty(inInstance[idx]);
        }

        void DrawBoundingBox(SNode &inNode, QT3DSVec3 inColor);

        void DrawChildBoundingBoxes(SNode &inNode)
        {
            ::CColor color = CStudioPreferences::groupBoundingBoxColor();
            QT3DSVec3 colorVec(color.GetRed() / 255.f,
                               color.GetGreen() / 255.f,
                               color.GetBlue() / 255.f);
            for (SNode *theChild = inNode.m_FirstChild; theChild;
                 theChild = theChild->m_NextSibling) {
                if (IncludeNode(*theChild))
                    DrawBoundingBox(*theChild, colorVec);
            }
        }

        void DrawGroupBoundingBoxes(SGraphObjectTranslator &inTranslator)
        {
            SNode &theNode = static_cast<SNode &>(inTranslator.GetGraphObject());
            if (theNode.m_FirstChild) {
                ::CColor color = CStudioPreferences::groupBoundingBoxColor();
                QT3DSVec3 colorVec(color.GetRed() / 255.f,
                                   color.GetGreen() / 255.f,
                                   color.GetBlue() / 255.f);
                DrawBoundingBox(theNode, colorVec);
                if (inTranslator.GetGraphObject().m_Type != GraphObjectTypes::Layer)
                    DrawChildBoundingBoxes(theNode);
            }
        }

        void DrawNonGroupBoundingBoxes(SGraphObjectTranslator &inTranslator)
        {
            SNode &theNode = static_cast<SNode &>(inTranslator.GetGraphObject());
            if (inTranslator.GetGraphObject().m_Type != GraphObjectTypes::Layer) {
                ::CColor color = CStudioPreferences::singleBoundingBoxColor();
                QT3DSVec3 colorVec(color.GetRed() / 255.f,
                                   color.GetGreen() / 255.f,
                                   color.GetBlue() / 255.f);
                DrawBoundingBox(theNode, colorVec);
                DrawChildBoundingBoxes(theNode);
            } else {
                ::CColor color = CStudioPreferences::singleBoundingBoxColor();
                QT3DSVec3 colorVec(color.GetRed() / 255.f,
                                   color.GetGreen() / 255.f,
                                   color.GetBlue() / 255.f);
                m_Context.GetRenderer().RenderLayerRect(
                    static_cast<SLayer &>(inTranslator.GetGraphObject()), colorVec);
            }
        }

        void drawPivot(SGraphObjectTranslator &inTranslator);

        void SetViewport(QT3DSF32 inWidth, QT3DSF32 inHeight);

        QT3DSVec2 GetViewportDimensions() const { return m_Viewport; }
        QT3DSVec2 GetPreviewViewportDimensions() const;
        qt3ds::render::NVRenderRect GetPreviewViewport() const;

        void ClearDirtySet()
        {
            // The dirty set may be modified while this operation is taking place in the case of
            // alias nodes.
            for (qt3ds::QT3DSU32 idx = 0; idx < (qt3ds::QT3DSU32)m_DirtySet.size(); ++idx) {
                if (m_Reader.IsInstance(m_DirtySet[idx]->GetInstanceHandle()))
                    m_DirtySet[idx]->PushTranslation(*this);
            }
            m_DirtySet.clear();
        }
        // We build the render graph every time we render.  This may seem wasteful
        void BuildRenderGraph(qt3dsdm::Qt3DSDMInstanceHandle inParent, bool scenePreviewPass,
                              Qt3DSDMInstanceHandle inAliasHandle
                                = qt3dsdm::Qt3DSDMInstanceHandle());
        void BuildRenderGraph(SGraphObjectTranslator &inParent, bool scenePreviewPass,
                              qt3dsdm::Qt3DSDMInstanceHandle inAliasHandle
                                = qt3dsdm::Qt3DSDMInstanceHandle());
        void
        DeactivateScan(SGraphObjectTranslator &inParent,
                       qt3dsdm::Qt3DSDMInstanceHandle inAliasHandle = qt3dsdm::Qt3DSDMInstanceHandle());
        void PreRender(bool scenePreviewPass);
        void Render(int inWidgetId, bool inDrawGuides, bool scenePreviewPass);
        void EndRender();
        void DoPrepareForDrag(SNode *inSelectedNode);
        void ResetWidgets();
        void EndDrag();
        bool IsPathWidgetActive();

        void PrepareForDrag() { DoPrepareForDrag(GetSelectedNode()); }

        SStudioPickValue Pick(CPt inMouseCoords, TranslationSelectMode::Enum inSelectMode,
                              bool ignoreWidgets = false);
        Option<QT3DSU32> PickWidget(CPt inMouseCoords, TranslationSelectMode::Enum inSelectMode,
                                 qt3ds::widgets::IStudioWidgetBase &inWidget);

        qt3ds::foundation::Option<qt3dsdm::SGuideInfo> PickRulers(CPt inMouseCoords);

        SNode *GetSelectedNode()
        {
            qt3dsdm::Qt3DSDMInstanceHandle theHandle = m_Doc.GetSelectedInstance();
            SGraphObjectTranslator *theTranslator = GetOrCreateTranslator(theHandle);
            if (theTranslator
                && GraphObjectTypes::IsNodeType(theTranslator->GetGraphObject().m_Type))
                return static_cast<SNode *>(&theTranslator->GetGraphObject());
            return nullptr;
        }
        static inline SFloat3 ToDataModel(const QT3DSVec3 &inValue)
        {
            return SFloat3(inValue.x, inValue.y, inValue.z);
        }

        static inline SFloat3 ToDataModelRotation(const QT3DSVec3 &inValue)
        {
            SFloat3 retval = ToDataModel(inValue);
            TODEG(retval.m_Floats[0]);
            TODEG(retval.m_Floats[1]);
            TODEG(retval.m_Floats[2]);
            return retval;
        }

        void SetPosition(const QT3DSVec3 &inPosition, CUpdateableDocumentEditor &inEditor)
        {
            inEditor.EnsureEditor(QObject::tr("Set Position"), __FILE__, __LINE__)
                .SetInstancePropertyValue(m_Doc.GetSelectedInstance(),
                                          m_ObjectDefinitions.m_Node.m_Position,
                                          ToDataModel(inPosition));
            inEditor.FireImmediateRefresh(m_Doc.GetSelectedInstance());
        }
        void SetRotation(const QT3DSVec3 &inRotation, CUpdateableDocumentEditor &inEditor)
        {
            inEditor.EnsureEditor(QObject::tr("Set Rotation"), __FILE__, __LINE__)
                .SetInstancePropertyValue(m_Doc.GetSelectedInstance(),
                                          m_ObjectDefinitions.m_Node.m_Rotation,
                                          ToDataModelRotation(inRotation));
            inEditor.FireImmediateRefresh(m_Doc.GetSelectedInstance());
        }
        void SetScale(const QT3DSVec3 &inScale, CUpdateableDocumentEditor &inEditor)
        {
            inEditor.EnsureEditor(QObject::tr("Set Scale"), __FILE__, __LINE__)
                .SetInstancePropertyValue(m_Doc.GetSelectedInstance(),
                                          m_ObjectDefinitions.m_Node.m_Scale, ToDataModel(inScale));
            inEditor.FireImmediateRefresh(m_Doc.GetSelectedInstance());
        }

        QT3DSVec3 GetIntendedPosition(qt3dsdm::Qt3DSDMInstanceHandle inInstance, CPt inPos);

        void ApplyPositionalChange(QT3DSVec3 inDiff, SNode &inNode,
                                   CUpdateableDocumentEditor &inEditor);

        void TranslateSelectedInstanceAlongCameraDirection(CPt inOriginalCoords, CPt inMouseCoords,
                                                           CUpdateableDocumentEditor &inEditor);

        void TranslateSelectedInstance(CPt inOriginalCoords, CPt inMouseCoords,
                                       CUpdateableDocumentEditor &inEditor, bool inLockToAxis);

        void ScaleSelectedInstanceZ(CPt inOriginalCoords, CPt inMouseCoords,
                                    CUpdateableDocumentEditor &inEditor);

        void ScaleSelectedInstance(CPt inOriginalCoords, CPt inMouseCoords,
                                   CUpdateableDocumentEditor &inEditor);

        void CalculateNodeGlobalRotation(SNode &inNode);

        void ApplyRotationToSelectedInstance(const QT3DSQuat &inFinalRotation, SNode &inNode,
                                             CUpdateableDocumentEditor &inEditor,
                                             bool inIsMouseRelative = true);

        void RotateSelectedInstanceAboutCameraDirectionVector(CPt inPreviousMouseCoords,
                                                              CPt inMouseCoords,
                                                              CUpdateableDocumentEditor &inEditor);

        // This method never feels right to me.  It is difficult to apply it to a single axis (of
        // course for that
        // you can use the inspector palette).
        void RotateSelectedInstance(CPt inOriginalCoords, CPt inPreviousMouseCoords,
                                    CPt inMouseCoords, CUpdateableDocumentEditor &inEditor,
                                    bool inLockToAxis);

        Option<SDragPreparationResult>
        PrepareWidgetDrag(qt3ds::widgets::StudioWidgetComponentIds::Enum inComponentId,
                          qt3ds::widgets::StudioWidgetTypes::Enum inWidgetId,
                          qt3ds::render::RenderWidgetModes::Enum inWidgetMode, SNode &inNode,
                          CPt inOriginalCoords, CPt inPreviousMouseCoords, CPt inMouseCoords);

        void PerformWidgetDrag(int inWidgetSubComponent, CPt inOriginalCoords,
                               CPt inPreviousMouseCoords, CPt inMouseCoords,
                               CUpdateableDocumentEditor &inEditor);

        void PerformGuideDrag(Qt3DSDMGuideHandle inGuide, CPt inPoint,
                              CUpdateableDocumentEditor &inEditor);
        bool CheckGuideInPresentationRect(Qt3DSDMGuideHandle inGuide,
                                          CUpdateableDocumentEditor &inEditor);

        void PerformPathDrag(qt3ds::studio::SPathPick &inPathPick, CPt inOriginalCoords,
                             CPt inPreviousMouseCoords, CPt inMouseCoords,
                             CUpdateableDocumentEditor &inEditor);

        void RequestRender()
        {
            if (m_ComponentTimeDepth == 0)
                m_Renderer.RequestRender();
        }

        void RenderZoomRender(SZoomRender &inRender);

        // IQt3DSRenderNodeFilter
        bool IncludeNode(const SNode &inNode) override;

        PickTargetAreas::Enum GetPickArea(CPt inPoint);

        SNode *GetEditCameraLayer();

        void ReleaseEffect(qt3dsdm::Qt3DSDMInstanceHandle inInstance);
        void releaseMaterial(qt3dsdm::Qt3DSDMInstanceHandle inInstance);
        // Create a new translator for this type.  Do not add to any maps or anything else.
        SGraphObjectTranslator *CreateTranslator(qt3dsdm::Qt3DSDMInstanceHandle inInstance);
        // Returns the canonical translator for a given instance or creates a new translator if none
        // exist.
        SGraphObjectTranslator *GetOrCreateTranslator(qt3dsdm::Qt3DSDMInstanceHandle inInstance);
        // Create a new aliased translator for this type.
        SGraphObjectTranslator *GetOrCreateTranslator(qt3dsdm::Qt3DSDMInstanceHandle inInstance,
                                                      qt3dsdm::Qt3DSDMInstanceHandle inAliasInstance);
        THandleTranslatorPairList &
        GetTranslatorsForInstance(qt3dsdm::Qt3DSDMInstanceHandle inInstance);
        qt3dsdm::Qt3DSDMInstanceHandle GetAnchorPoint(SPathPick &inPick);
        qt3dsdm::Qt3DSDMInstanceHandle GetAnchorPoint(QT3DSU32 inAnchorIndex);

        void updateHelperGridFromSettings();
    };

    struct SDisableUseClearColor
    {
        SGraphObjectTranslator *m_SceneTranslator;
        bool m_PreviousUseClearColor;
        bool m_DisableUseClearColor;

        SDisableUseClearColor(STranslation &inTranslation, bool disableUseClearColor)
            : m_SceneTranslator(nullptr)
            , m_PreviousUseClearColor(false)
            , m_DisableUseClearColor(disableUseClearColor)
        {
            if (m_DisableUseClearColor) {
                TIdentifier theRoot = inTranslation.m_AssetGraph.GetRoot(0);
                m_SceneTranslator = inTranslation.GetOrCreateTranslator(theRoot);
                if (m_SceneTranslator) {
                    SScene &theScene = static_cast<SScene &>(m_SceneTranslator->GetGraphObject());
                    m_PreviousUseClearColor = theScene.m_UseClearColor;
                    SetUseClearColor(false);
                }
            }
        }

        ~SDisableUseClearColor()
        {
            if (m_DisableUseClearColor) {
                SetUseClearColor(m_PreviousUseClearColor);
            }
        }

        void SetUseClearColor(bool inUseClearColor)
        {
            if (m_SceneTranslator) {
                SScene &theScene = static_cast<SScene &>(m_SceneTranslator->GetGraphObject());
                theScene.m_UseClearColor = inUseClearColor;
            }
        }
    };
}
}

#endif