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/****************************************************************************
**
** Copyright (C) 2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

//==============================================================================
//	Prefix
//==============================================================================
#ifndef INCLUDED_EDITOR_PANE
#define INCLUDED_EDITOR_PANE 1

#pragma once

//==============================================================================
//	Forwards
//==============================================================================
class CAsset;

//==============================================================================
/**
 *	@class	CEditorPane
 *	@brief	Abstract base class for various editor views.
 *
 *	A base class for universally accessing information from editor views.
 */
class CEditorPane
{
    // Fields
protected:
    CAsset *m_EditObject; ///< object being edited by this window.

    // Methods
public:
    CEditorPane();
    virtual ~CEditorPane();
    virtual void SetEditObject(CAsset *inEditObject);
    CAsset *GetEditObject();
    virtual bool CloseEditor();
};

#endif // INCLUDED_EDITOR_PANE