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/****************************************************************************
**
** Copyright (C) 2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
//==============================================================================
// Prefix
//==============================================================================
#ifndef INCLUDED_FLOAT_EDIT_H
#define INCLUDED_FLOAT_EDIT_H 1
#pragma once
//==============================================================================
// Includes
//==============================================================================
#include "TextEdit.h"
#include <QCursor>
GENERIC_FUNCTOR_1(CRevertListener, OnDiscardChanges, CControl *);
//==============================================================================
// Forwards
//==============================================================================
class CMouseCursor;
class CFloatEdit : public CTextEdit
{
protected:
float m_Value; ///<
short m_NumDecimalPlaces; ///<
short m_FixedPlaces; ///<
bool m_IsMouseDown; ///<
bool m_Trapping; ///<
float m_StartDragVal; ///<
float m_Min; ///<
float m_Max; ///<
bool m_EditMode; ///<
Q3DStudio::CString m_ValueString; ///<
CPt m_MouseStartPos; ///< Used to reset the mouse pos when dragging values.
CRevertListener *m_RevertListener; ///< Used when user presses escape.
public:
CFloatEdit();
virtual ~CFloatEdit();
Q3DStudio::CString GetString() override;
virtual void SetData(float inValue, bool inFireEvent = true);
void SetData(const Q3DStudio::CString &inData, bool inFireEvent = true) override;
bool CanAcceptChar(const Q3DStudio::CString &inCheckString, unsigned int inChar,
unsigned int inPosition) override;
bool CanPaste() override;
void OnMouseMove(CPt inPoint, Qt::KeyboardModifiers inFlags) override;
bool OnMouseDown(CPt inPoint, Qt::KeyboardModifiers inFlags) override;
void OnMouseUp(CPt inPoint, Qt::KeyboardModifiers inFlags) override;
bool OnMouseWheel(CPt inPoint, long inAmount, Qt::KeyboardModifiers inFlags) override;
virtual void SetMin(float inMin);
virtual void SetMax(float inMax);
void OnLoseFocus() override;
void OnGainFocus() override;
bool CanGainFocus() override;
float GetData();
float GetDisplayData();
void SetNumDecimalPlaces(short inNumDecimalPlaces);
void SetFixedPlaces(short inFixedPlaces);
void RefreshDisplayFromData() override;
virtual void SetRevertListener(CRevertListener *inListener) { m_RevertListener = inListener; }
protected:
bool HandleSpecialChar(unsigned int inChar, Qt::KeyboardModifiers inFlags) override;
void SetFloatValue(float inValue);
bool Validate(const Q3DStudio::CString &inString);
void EnterEditMode();
void ExitEditMode();
void FormatString();
void AddCharNegative();
void AddCharPeriod();
};
#endif // INCLUDED_FLOAT_EDIT_H
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