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/****************************************************************************
**
** Copyright (C) 1999-2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
//==============================================================================
// Prefix
//==============================================================================
//==============================================================================
// Includes
//==============================================================================
#include "stdafx.h"
#include "qtAuthoring-config.h"
#include "ExplorerFileDropSource.h"
#include "Dialogs.h"
#include "DropTarget.h"
#include "StudioObjectTypes.h"
#include "IDragable.h"
#include "UICFileTools.h"
#include "ImportUtils.h"
bool CExplorerFileDropSource::s_FileHasValidTarget = false;
//===============================================================================
/**
*
*/
bool CExplorerFileDropSource::ValidateTarget(CDropTarget *inTarget)
{
// Check the type is valid and if target can accept
bool theValidTarget =
((m_ObjectType != OBJTYPE_UNKNOWN) && (inTarget->GetObjectType() == EUIC_FLAVOR_FILE));
SetHasValidTarget(theValidTarget);
return theValidTarget;
}
//===============================================================================
/**
*
*/
CExplorerFileDropSource::CExplorerFileDropSource(long inFlavor, void *inData, unsigned long inSize)
: CDropSource(inFlavor, inSize)
, m_File("")
{
// Pull out all of the SDropItemData and build a file.
m_File = *(CUICFile *)inData;
Q3DStudio::CFilePath thePath(m_File.GetAbsolutePath());
m_ObjectType = Q3DStudio::ImportUtils::GetObjectFileTypeForFile(thePath).m_IconType;
// Fix because DAE files are the *only* thing you can drop onto the project
if (thePath.GetExtension().Compare(CDialogs::GetWideDAEFileExtension(),
Q3DStudio::CString::ENDOFSTRING, false)) {
m_ObjectType = OBJTYPE_GROUP;
}
#ifdef QT_3DSTUDIO_FBX
else if (thePath.GetExtension().Compare(CDialogs::GetWideFbxFileExtension(),
Q3DStudio::CString::ENDOFSTRING, false)) {
m_ObjectType = OBJTYPE_GROUP;
}
#endif
}
//===============================================================================
/**
*
*/
void CExplorerFileDropSource::SetHasValidTarget(bool inValid)
{
m_HasValidTarget = inValid;
CExplorerFileDropSource::s_FileHasValidTarget = inValid;
}
//===============================================================================
/**
*
*/
bool CExplorerFileDropSource::GetHasValidTarget()
{
return CExplorerFileDropSource::s_FileHasValidTarget;
}
//===============================================================================
/**
*
*/
bool CExplorerFileDropSource::CanMove()
{
return false;
}
//===============================================================================
/**
*
*/
bool CExplorerFileDropSource::CanCopy()
{
return true;
}
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