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/****************************************************************************
**
** Copyright (C) 1999-2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
//==============================================================================
// Prefix
//==============================================================================
#ifndef __FILEDROPSOURCE_H__
#define __FILEDROPSOURCE_H__
//==============================================================================
// Includes
//==============================================================================
// This should go into its own FileDropSourceFile.
#include "DropSource.h"
#include "UICFile.h"
class CStudioApp;
class CDropTarget;
//==============================================================================
/**
* @class CFileDropSource
* @brief Drop Source for EUIC_FLAVOR_ASSET_UICFILE
*
* This class is meant to handle drag and drop for EUIC_FLAVOR_ASSET_UICFILE,
* for example when user drags a file from within Studio.
*/
class CFileDropSource : public CDropSource
{
protected:
CUICFile m_File;
static bool s_FileHasValidTarget;
public:
CFileDropSource(long inFlavor, void *inData, unsigned long inSize);
bool CanMove() override;
bool CanCopy() override;
bool ValidateTarget(CDropTarget *inTarget) override;
bool GetHasValidTarget();
void SetHasValidTarget(bool inValid) override;
CCmd *GenerateAssetCommand(UICDM::CUICDMInstanceHandle inTarget,
EDROPDESTINATION inDestType,
UICDM::CUICDMSlideHandle inSlide) override;
};
#endif // #ifndef __FILEDROPSOURCE_H__
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