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/****************************************************************************
**
** Copyright (C) 2008 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

//==============================================================================
//	Prefix
//==============================================================================
#include "stdafx.h"

//==============================================================================
//	Includes
//==============================================================================
#include "BehaviorTimelineItemBinding.h"
#include "TimelineTranslationManager.h"
#include "StudioApp.h"
#include "UICDMStudioSystem.h"
#include "ClientDataModelBridge.h"
#include "Doc.h"

using namespace UICDM;

CBehaviorTimelineItemBinding::CBehaviorTimelineItemBinding(CTimelineTranslationManager *inMgr,
                                                           CUICDMInstanceHandle inDataHandle)
    : CUICDMTimelineItemBinding(inMgr, inDataHandle)
{
}

EStudioObjectType CBehaviorTimelineItemBinding::GetObjectType() const
{
    return OBJTYPE_BEHAVIOR;
}

//=============================================================================
/**
 *	Open the associated item as though it was double-clicked in explorer
 */
bool CBehaviorTimelineItemBinding::OpenAssociatedEditor()
{
    return OpenSourcePathFile();
}