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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.6
import QtQuick.Controls 2.1
import QtQuick.Layouts 1.3
/* Use for: Position, Rotation, Scale, Pivot ... */
TextField {
id: floatTextFieldId
property alias decimalValue: validator.decimals
signal wheelEventFinished
selectByMouse: true
text: "0.000"
Layout.preferredWidth: _valueWidth / 2
Layout.preferredHeight: _controlBaseHeight
topPadding: 0
bottomPadding: 0
rightPadding: 6
horizontalAlignment: TextInput.AlignRight
verticalAlignment: TextInput.AlignVCenter
validator: DoubleValidator {
id: validator
decimals: 3
locale: "C"
}
selectionColor: _selectionColor
selectedTextColor: _textColor
font.pixelSize: _fontSize
color: _textColor
background: Rectangle {
color: floatTextFieldId.enabled ? _studioColor2 : "transparent"
border.width: floatTextFieldId.activeFocus ? 1 : 0
border.color: floatTextFieldId.activeFocus ? _selectionColor : _disabledColor
}
MouseArea {
property int _clickedPos
id: mouseAreaBaseId
anchors.fill: parent
onPressed: {
parent.forceActiveFocus()
_clickedPos = parent.positionAt(mouse.x, mouse.y)
parent.cursorPosition = _clickedPos
}
onDoubleClicked: parent.selectAll()
onPositionChanged: {
parent.cursorPosition = parent.positionAt(mouse.x, mouse.y)
parent.select(_clickedPos, parent.cursorPosition)
}
onWheel: {
if (!floatTextFieldId.activeFocus) {
wheel.accepted = false
return
}
if (wheel.angleDelta.y > 0) {
floatTextFieldId.text++
} else {
floatTextFieldId.text--
}
wheel.accepted=true
floatTextFieldId.wheelEventFinished();
}
}
}
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