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/****************************************************************************
**
** Copyright (C) 2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

//==============================================================================
// Prefix
//==============================================================================
#include "stdafx.h"

//==============================================================================
// Include
//==============================================================================
#include "PlatformWindowControl.h"

CPlatformWindowControl::CPlatformWindowControl(UICRenderDevice inParent)
    : m_Window(nullptr)
{
    inParent;
}

CPlatformWindowControl::~CPlatformWindowControl()
{
}

//==============================================================================
// CControl
//==============================================================================

void CPlatformWindowControl::SetPosition(CPt inPosition)
{
    CControl::SetPosition(inPosition);

    CPt theGlobalPosition = CControl::GetGlobalPosition(CPt(0, 0));

    ::SetWindowPos(m_Window, nullptr, theGlobalPosition.x + 1, theGlobalPosition.y + 1, 0, 0,
                   SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE);
}

void CPlatformWindowControl::SetSize(CPt inSize)
{
    CControl::SetSize(inSize);

    ::SetWindowPos(m_Window, nullptr, 0, 0, inSize.x - 2, inSize.y - 2,
                   SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOMOVE);
}

void CPlatformWindowControl::Invalidate(bool inInvalidate)
{
    CControl::Invalidate(inInvalidate);

    // This is neccesary to handle the scroll behavior when
    // this item is embedded in a scroll window.
    CPt theGlobalPosition = CControl::GetGlobalPosition(CPt(0, 0));
    ::SetWindowPos(m_Window, nullptr, theGlobalPosition.x + 1, theGlobalPosition.y + 1, 0, 0,
                   SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE);
}

void CPlatformWindowControl::OnVisibleStateChange(bool inIsVisible)
{
    ::ShowWindow(m_Window, ((inIsVisible) ? (SW_SHOWNORMAL) : (SW_HIDE)));
}

void CPlatformWindowControl::OnParentVisibleStateChanged(bool inIsVisible)
{
    ::ShowWindow(m_Window, ((inIsVisible) ? (SW_SHOWNORMAL) : (SW_HIDE)));
}

UICRenderDevice CPlatformWindowControl::GetPlatformDevice()
{
    return m_Window;
}