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/****************************************************************************
**
** Copyright (C) 2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
//==============================================================================
// Prefix
//==============================================================================
#ifndef INCLUDED_PROGRESS_VIEW_H
#define INCLUDED_PROGRESS_VIEW_H 1
#pragma once
//==============================================================================
// Includes
//==============================================================================
//==============================================================================
// Forwards
//==============================================================================
class CWndControl;
class CProgressControl;
class CStudioApp;
//=============================================================================
/**
* Windows view encapsulating the splash screen.
*/
class CProgressView : public CView
{
public:
/// Used to pass messages from the palette, down to this view
enum EProgressMessage {
PROGRESSUPDATE_PERCENT = 0, ///< Inidicates that the percentage displayed should be updated
PROGRESSUPDATE_FILENAME, ///< Indicates that the file name displayed should be updated
PROGRESSUPDATE_ACTIONTEXT, ///< Indicates that the text above the file name needs to be
///updated
};
virtual void OnDraw(CDC *inDC);
virtual LRESULT OnInitializePalettes(WPARAM inwParam, LPARAM inlParam);
virtual LRESULT OnUpdateProgress(WPARAM inwParam, LPARAM inlParam);
protected:
CWndControl *m_WndControl;
CProgressControl *m_ProgressControl;
CProgressView(); ///< Constructor is protected because you can only create this view dynamically
DECLARE_DYNCREATE(CProgressView)
virtual ~CProgressView();
afx_msg void OnSize(UINT inType, int inX, int inY);
afx_msg BOOL OnEraseBkgnd(CDC *inDC);
DECLARE_MESSAGE_MAP()
};
#endif // INCLUDED_PROGRESS_VIEW_H
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