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/****************************************************************************
**
** Copyright (C) 2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
//==============================================================================
// Prefix
//==============================================================================
#ifndef INCLUDED_PLAYER_CONTAINER_WND_H
#define INCLUDED_PLAYER_CONTAINER_WND_H 1
#pragma once
#include <QScrollArea>
class CSceneView;
class CStudioApp;
class CPlayerWnd;
class CWGLRenderContext;
//==============================================================================
// Class CPlayerContainerWnd
//==============================================================================
class CPlayerContainerWnd : public QAbstractScrollArea
{
Q_OBJECT
//==============================================================================
// Typedefs
//==============================================================================
public:
typedef enum {
VIEW_EDIT = 0, ///< Edit View
VIEW_SCENE, ///< Scene View
} EViewMode;
public:
CPlayerContainerWnd(CSceneView *inSceneView);
virtual ~CPlayerContainerWnd();
void SetPlayerWnd(CPlayerWnd *inPlayerWnd);
void SetPlayerWndPosition(long &outLeftPresentationEdge, long &outTopPresentionEdge);
void SetScrollRanges();
void RecenterClient();
void OnRulerGuideToggled();
void SetViewMode(EViewMode inViewMode);
EViewMode GetViewMode();
bool IsDeploymentView();
QRect GetDisplayedClientRect() const { return m_ClientRect; }
bool IsMouseDown() const { return m_IsMouseDown; }
bool IsMiddleMouseDown() const { return m_IsMiddleMouseDown; }
QSize GetEffectivePresentationSize() const;
qreal fixedDevicePixelRatio() const;
Q_SIGNALS:
void toolChanged();
protected:
void resizeEvent(QResizeEvent *) override;
void mousePressEvent(QMouseEvent *) override;
void mouseReleaseEvent(QMouseEvent *) override;
void mouseMoveEvent(QMouseEvent *) override;
void wheelEvent(QWheelEvent *) override;
void scrollContentsBy(int, int) override;
private:
CPlayerContainerWnd() {}
bool ShouldHideScrollBars();
protected:
CSceneView *m_SceneView; ///< Pointer to the SceneView for rulers manipulation
CPlayerWnd *m_PlayerWnd; ///< Pointer to the window control that contains client
QRect m_ClientRect; ///< The rect where the client is drawn
bool m_IsMouseDown; ///< true if the mouse (any button) is down
bool m_IsMiddleMouseDown; ///< true if the middle mouse ( or scroll wheel ) is down
EViewMode m_ViewMode;
};
#endif // INCLUDED_PLAYER_CONTAINER_WND_H
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