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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "q3dsimagesequencegenerator_p.h"
#include "q3dsimagesequencegeneratorthread_p.h"

#ifndef Q_OS_ANDROID
bool Q3DSImageSequenceGenerator::generateImageSequence(
        const QString &presentation, qreal start, qreal end, qreal fps, qreal frameInterval,
        int width, int height, const QString &outPath, const QString &outFile)
{
    Q3DSImageSequenceGeneratorThread *thread = new Q3DSImageSequenceGeneratorThread;

    connect(thread, &Q3DSImageSequenceGeneratorThread::generationFinished,
            this, &Q3DSImageSequenceGenerator::finished);

    bool success = thread->initialize(presentation, start, end, fps, frameInterval, width, height,
                                      outPath, outFile);

    if (success) {
        connect(thread, &Q3DSImageSequenceGeneratorThread::progress,
                this, &Q3DSImageSequenceGenerator::progress);
        thread->start();
    } else {
        delete thread;
    }

    return success;
}
#endif