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/****************************************************************************
**
** Copyright (C) 1993-2009 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DSDM_SIGNAL_SYSTEM_H
#define QT3DSDM_SIGNAL_SYSTEM_H
#include <functional>
#include "Qt3DSDMSignals.h"

namespace qt3dsdm {
typedef std::function<void(void *, const char *, const char *, size_t)> TGenericSignalHandlerFunc;

class ISignalSystem
{
protected:
    virtual ~ISignalSystem() {}
public:
    virtual shared_ptr<ISignalConnection> AddListener(void *inSender, const char *inName,
                                                      TGenericSignalHandlerFunc inFunc) = 0;
    virtual void Signal(void *inSender, const char *inName, const char *inData,
                        size_t inDataSize) = 0;

    static shared_ptr<ISignalSystem> CreateSignalSystem(shared_ptr<IStringTable> inStrTable);
};
}

#endif