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/****************************************************************************
**
** Copyright (C) 1993-2009 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "SystemPrefix.h"
//==============================================================================
// Includes
//==============================================================================
#include "Qt3DSColor.h"
//==============================================================================
// Namespace
//==============================================================================
namespace Q3DStudio {
//==============================================================================
/**
* Constructor
* @param inColor 32 bit represenation of the color
*/
CColor::CColor(const Q3DStudio::UINT32 inColor)
: m_Color(inColor)
{
}
//==============================================================================
/**
* Constructor
* @param inRed 8 bit represenation of the red component
* @param inGreen 8 bit representation of the green component
* @param inBlue 8 bit representation of the blue component
* @param inAlpha 8 bit representation of the transparency component
*/
CColor::CColor(const UINT8 inRed, const UINT8 inGreen, const UINT8 inBlue, const UINT8 inAlpha)
: m_Red(inRed)
, m_Green(inGreen)
, m_Blue(inBlue)
, m_Alpha(inAlpha)
{
}
//==============================================================================
/**
* Set the color to a blend between the two given colors.
* @param inColor1 Color representing factor 0
* @param inColor2 Color representing factor 1.0
* @param inFactor Blend factor where 0.5 is an even mix of the two colors
*/
void CColor::Interpolate(const CColor &inColor1, const CColor &inColor2, const FLOAT inFactor)
{
// m_Red = static_cast<UINT8>( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Red +
//inFactor * inColor2.m_Red );
// m_Green = static_cast<UINT8>( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Green +
//inFactor * inColor2.m_Green );
// m_Blue = static_cast<UINT8>( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Blue +
//inFactor * inColor2.m_Blue );
// m_Alpha = 255;//static_cast<UINT8>( ( 1.0f - inFactor ) * inColor1.m_Alpha + inFactor *
//inColor2.m_Alpha );
m_Red = static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Red + inFactor * inColor2.m_Red);
m_Green =
static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Green + inFactor * inColor2.m_Green);
m_Blue = static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Blue + inFactor * inColor2.m_Blue);
m_Alpha =
static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Alpha + inFactor * inColor2.m_Alpha);
}
} // namespace Q3DStudio
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