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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DS_RENDER_TEST_MATH_UTIL_H
#define QT3DS_RENDER_TEST_MATH_UTIL_H

#include "foundation/Qt3DSMat44.h"

namespace qt3ds {
namespace render {

    void NvRenderTestMatrixFrustum(QT3DSMat44 *m, float l, float r, float b, float t, float n,
                                   float f);

    void NvGl2DemoMatrixOrtho(QT3DSMat44 *m, float l, float r, float b, float t, float n, float f);

    void NvRenderTestMatrixRotX(QT3DSMat44 *m, float angle);
    void NvRenderTestMatrixRotY(QT3DSMat44 *m, float angle);
    void NvRenderTestMatrixRotZ(QT3DSMat44 *m, float angle);

    void NvRenderTestMatrixTranslation(QT3DSMat44 *m, float x, float y, float z);
}
}

#endif